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Hello @lwygzh . |
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Hi,
I noticed that you can use point cloud as the collision object.
However, it requires us to save the point cloud as a
.obj
,.stl
, or.dae
file in order to process it.I do not think the process of saving points clouds into these file types and then load them is computationally efficient enough for online collision detection especially when the point cloud is changing, is that correct? Is there any way to get around this?
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