You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Where both obj1 and obj2 are Octree;
Printing the result.distance_lower_boud always gives the infinity value - either for collision or non-collision situations.
Am I doing something wrong? or is it not supported to do collision checks between two-point clouds? - if so, is it possible to get guidance to implement that part?
setting request.enable_contact to true, allows to get the result. But, the distance between objects needs to be bigger than octomapResolution(the same used for both ) + security_margin
It is with the latest Release version v2.4.4
The text was updated successfully, but these errors were encountered:
Executing this part of the code:
hpp::fcl::CollisionRequest request(hpp::fcl::DISTANCE_LOWER_BOUND, 1);
hpp::fcl::CollisionResult result;
request.enable_distance_lower_bound = true;
request.security_margin = 10;
hpp::fcl::collide(obj1.get(), t1, obj2.get(), t2, request, result);
Where both obj1 and obj2 are Octree;
Printing the result.distance_lower_boud always gives the infinity value - either for collision or non-collision situations.
Am I doing something wrong? or is it not supported to do collision checks between two-point clouds? - if so, is it possible to get guidance to implement that part?
setting request.enable_contact to true, allows to get the result. But, the distance between objects needs to be bigger than octomapResolution(the same used for both ) + security_margin
It is with the latest Release version v2.4.4
The text was updated successfully, but these errors were encountered: