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async.go
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async.go
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// Copyright 2015-present Basho Technologies, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package riak
import (
"sync"
"time"
"github.com/basho/backoff"
)
// Async object is used to pass required arguments to execute a Command asynchronously
type Async struct {
Command Command
Done chan Command
Wait *sync.WaitGroup
Error error
rb *backoff.Backoff // rb - Retry Backoff
enqueuedAt time.Time
executeAt time.Time
qb *backoff.Backoff // qb - Queue Backoff
}
func (a *Async) onExecute() {
if a.rb == nil {
a.rb = &backoff.Backoff{
Jitter: true,
}
} else {
a.rb.Reset()
}
}
func (a *Async) onRetry() {
d := a.rb.Duration()
logDebug("[Async]", "onRetry cmd: %s sleep: %v", a.Command.Name(), d)
time.Sleep(d)
}
func (a *Async) onEnqueued() {
if a.qb == nil {
a.enqueuedAt = time.Now()
a.qb = &backoff.Backoff{
Factor: 1.5,
Jitter: true,
}
}
a.executeAt = a.enqueuedAt.Add(a.qb.Duration())
}
func (a *Async) done(err error) {
if err != nil {
// TODO FUTURE evaluate debug logging
// logDebugln("[Async]", "done error:", err)
a.Error = err
}
if a.Done != nil {
// TODO FUTURE evaluate debug logging
// logDebug("[Async]", "signaling a.Done channel with '%s'", a.Command.Name())
a.Done <- a.Command
}
if a.Wait != nil {
// TODO FUTURE evaluate debug logging
// logDebug("[Async]", "signaling a.Wait WaitGroup for '%s'", a.Command.Name())
a.Wait.Done()
}
}