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Timer 2 seconds off #1285
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Hi, thank you for taking the time to report this. It is unclear to us what is actually being reported here. From what I understand, you say that the event started 2 seconds before it should, meaning that it finished 2 seconds earlier. Is this correct? If so, there are two ways the event can start a) start with roll: with roll mode active, the event will start at schedule, give or take a few ms. we were unable to find any issues with this b) start manually: this could well be the case and the issue here is in expectation. an event starts whenever it is started, unrelated to the schedule. In that sense, the schedule and the runtime are different things. If you were to start an event earlier, it would naturally finish earlier Did any of these help? |
I Hope this video explains this better |
Hi, thank you very much for this. It definitely clarifies First thing I saw, is that you are in a very old version of the app. I would suggest that you upgrade if it is possible to you From the rest there were two points that stood out
The progress bar animates over 1 seconds, so it is always a bit late. As for the double 0 seconds, what you see in Ontime's interface is a truncated time string with no rounding. ie you can see here another thread where we discuss here This to say, that this is something we spent a long time thinking about, and have opted for the current behaviour. |
When starting short 5 or 30 second event. The clock starts at "set time" - 2 seconds and then when time is running low timer goes -2 before the time is up.
So counting is two seconds off, overall duration is ok.
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