-
Notifications
You must be signed in to change notification settings - Fork 33
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Leverage lightgaussian for better performance and much smaller sizes #22
Comments
What are you proposing? To use pruned and distilled scenes with the renderer? Or to implement the o tree/code book "cherry on top" they propose? The former seems orthogonal to the viewing software (this repo), the latter is quite complex to implement while there are many lower hanging fruit to collect (such as adjusting our code to use half precision in the first place) |
Well I was thinking about the former > To use pruned and distilled scenes with the renderer |
Anyway feel free to clause this issue but IMO lightgaussian is at least worth mentioning in the Readme for end users? BTW regarding optimization low hanging fruit, splat sorting via radix sort generally take a large part of the total performance, and I wonder wether the state of the art library from AMD could be automatically ported to the web via esmcripen? |
Lightgaussian is significantly faster than the original gaussian splatting (and btw generates scenes ten times smaller)
https://lightgaussian.github.io/
The text was updated successfully, but these errors were encountered: