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Compute Shader implementation #4
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I'm a complete typescript noob and since the code to bind a compute shader output to a canvas is substantially different from that of a classical render pipeline, I never had it in a form where it's easy to switch between the two. Let me know if you're interested, I can open a repo where the compute shader lives in a stale branch and you can try it out and integrate in here if you have the time. |
I am wondering if adding ThreeJS as a dependency to this project would help simplify or avoid having to re-implement the wheel for certain things. |
I'm quite interested to try to merge the two if needed. Implementing such things are completly behind my scope but a typescript refactor may be in my range ^^. This code base is by far the most organize yet available |
It is mentioned in the readme that a compute shader implementation was written and had lower performance. It would be nice to be able to have both implementations in the repo, perhaps with a launch flag to select the implementation.
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