library for evolving source code
Evolve is a library designed to explore parameters, algorithms and solutions automatically, by introducing random changes in a program.
It works by mutating specific (or whole) parts of your code JavaScript ASTs.
Theses mutations are probabilistic (you can adjust the mutation factor, and in the future, the mutation rules), and may modify the AST structure, statements, assignements, function calls, values and operations.
Node-evolve use a constraint system for early detection of impossible mutations, so it should produce interesting results (?) most of the time.
Since there is absolutely no guarantee that your program will still work, or even "evaluate" after mutation, you should use a higher-level library to manage individuals, population, fitness and selection.
$ coffee examples/demos/bacteria/bacteria.coffee
Will run a minimalist demo program which can replicates itself (it just print a modified version of its own source code to the standard output). To keep the demo simple, it is constrained to mutate only one thing - its own mutation rate:
evolve = require('evolve')
mutation_rate = 0.001
foo = .20
do evolve.mutable ->
foo = foo * 0.10
mutation_rate = Math.cos(0.001) + Math.sin(0.5)
mutation_rate = mutation_rate / foo
evolve.readFile
ratio: mutation_rate
file: process.argv[1]
debug: false
onComplete: (src) ->
console.log src
This is still experimental (and not fully working), but thanks to template engines like node-cello it should be reasonably easy to generate genetically-modified C code, and binary programs (and also OpenCL kernels, for genetic GPGPU programming).
See the dedicated examples folder.
Please browse the examples for a comprehensive tour of features and possible use cases.
node-evolve is still in development and won't solve all problems for you: no matter how powerful it might looks like, you still have to design your program - and model your problem - carefully.
To install it as a dependency of your program, just type:
$ npm install evolve
To install it globally, and benefit from the evolve commandline script, do:
$ npm install -g evolve
Various mutations are already available in node-evolve: random insert, replace, delete of AST nodes, numbers, strings..
node-evolve will try hard to avoid useless or bad mutations - your code will already have a hard time surviving its first eval() anyway!
It works thanks to AST constraints. These constraints prevent mutating this:
var x = 4 + 2 / y;
To this:
var 3 = * 4 + 2 + y /;
Because it would violates three constraints (assign to a number, lone '/' and '*' operators..)
But for instance, this mutation would be allowed:
var y = 2 / x / y + 4 ;
In the end, all these constraints make mutation more efficient, by avoiding running a "compilation" step or evaluation on obviously bad code. It saves time.
You can input your own rules, if they can be applied to an AST node (or the root node of the whole tree).
TODO add doc
node-evolve check that incompatible references are not mixed.
For instance, if you define this context:
context = -> [ Math.PI, Math.cos ]
then this mutation can't happen with node-evolve:
var x = Math.PI * Math.cos;
But this one can:
var x = Math.PI * Math.cos(Math.PI);
On the other hand, this one is prohibited:
Math.PI = x * Math.cos(x);
Since variables and functions passed in context are read-only
You can combine markers (annotation functions) with mutation of genetic rules, to mutate the mutation process itself. The idea is, if you wrap your functions f and g with "do-nothing" functions like a and b:
a(f(b(g(42))))
The mutation may use this information (that there is a a and a b) to change mutations rules accordingly. Actually, a and b may do things - it's just that it is also convenient if they does nothing, to simply wrap and "mark" parts of the code.
With this technique, evolution can optimize it's own fork/mutation process, and converge faster to a result.
See a work-in-progress example here.
Numerical values are subject to mutation, like random multiplication or addition.
Operator of binary operations may be substituted by any operator of this list: + - * /
This mutation simply switch two terms of an operation, eg. 10.0 / 5.0 becomes 5.0 / 10.0.
String mutation is supported, and done using atomic operators like add, delete, move and substitution. However it is still experimental, and doesn't offer much control over which ASCII characters are allowed, forbidden, constants strings, collections of strings.. you have to implement this yourself for the moment (using Rules)
This mutation copy or cut a node of the AST tree to another place. It may replace a node or insert between two.
Any variable is subject to change and remplacement by another variable.
It can apply more than one layer of mutation: For instance, one iteration might copy AST nodes to a buffer, and another may paste the content to overwrite or insert data.
Use this feature to create complex, combined mutations.
$ evolve src [ratio=0.42] [debug]
Example :
$ evolve examples/basic/with_mutable.js ratio=0.10
mutable(function() {
a = x * 1;
b = y * 1;
z = "hello";
return c = 1.4881885522045195 * z;
})();
{mutable} = require 'evolve'
# x is now a mutable: it's definition may by readable and evolvable
# using node-evolve parser
x = mutable Math.round Math.sqrt Math.PI * Math.PI / 2
{mutable} = require 'evolve'
class Foo
constructor: ->
foo: (x,y,z) =>
[a,b,c] = [0,0,0]
# define a block of evolvable code, algorithm, neural network..
do mutable ->
# the evolved code can only mess with foo()'s variables
# if evolution goes wrong
a = x * 1
b = y * 1
c = z * 1
# you can add an "hidden" level of memory
f = 5
g = 42
# and maths!
b = Math.cos(f) + Math.cos(g * a)
c = a + 3
# outside the block, you can call your stuff as usual
@bar a, b, c
evolve = require 'evolve'
class Foo
constructor: ->
foo: (x,y,z) =>
[a,b,c] = [0,0,0]
# define a block of evolvable code, algorithm, neural network..
func = evolve.mutable ->
# the evolved code can only mess with foo()'s variables
# if evolution goes wrong
a = x * 1
b = y * 1
c = z * 1
# you can add an "hidden" level of memory
f = 5
g = 42
# and maths!
b = Math.cos(f) + Math.cos(g * a)
c = a + 3
func()
# outside the block, you can call your stuff as usual
@bar a, b, c
{mutate} = require 'evolve'
evolve.mutate
obj: Foo.prototype
func: 'foo'
onComplete: ->
console.log "mutation of foo() completed."
f = new Foo()
f.foo()
var evolve = require("evolve");
var old_src = "x1 = 0; x2 = 42; f1 = function() { return x2 * 10; }; x1 = f1();";
// clone a source, with some "dna" copy errors
evolve.clone({
// input source code (string)
"src" : old_src,
"tentatives": 1,
// on complete always return a source; In case of failure, the original is returned
"onComplete": function(src) { return console.log("finished: " + src); }
});
The input file can be in .js or in .coffee
// read a file, with some "dna" copy errors
evolve.readFile({
"file" : "examples/evolvable.js",
"onComplete": function(src) { return console.log(src); }
});
Just pass a bunch of variables to be used in mutations. these variables must be returned by a function, for symbol name introspection to work
context = -> [
Math.cos
Math.sin
Math.random
Math.PI
]
# then call it
evolve.mutate context: context, .....
For the moment, please refer to the sources to see how rules work
rules =
# decorators are applied on each node, and expected to return either
# the current, new or modified node, or an undefined value (then it is ignored)
decorators:
multiply: (t, value) ->
if t is 'num' and Math.random() < 0.5 then [t, Math.random() * value]
- simplified mutable, which basically do nothing now
- more examples
- more doc
- revert back to just the 'mutable' keyword
- various bigfixes
- more examples
- still slow as hell - maybe use another parsing library?
- ?
- initial commit
Copyright (c) 2012, Julian Bilcke <[email protected]>
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