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I spent quite a while fiddling with ndspChnWaveBufAdd to get audio to play and noticed that the examples allocate a buffer with linearAlloc (which aligns to a multiple of 0x80) and then store that in the ndspWaveBuf struct. Apparently, it does not function properly if the buffer is not aligned, but this is not mentioned anywhere.
The text was updated successfully, but these errors were encountered:
I spent quite a while fiddling with
ndspChnWaveBufAdd
to get audio to play and noticed that the examples allocate a buffer withlinearAlloc
(which aligns to a multiple of 0x80) and then store that in thendspWaveBuf
struct. Apparently, it does not function properly if the buffer is not aligned, but this is not mentioned anywhere.The text was updated successfully, but these errors were encountered: