Example usage:
require "SimpleOOP"
Animal = class()
function Animal:move() print "Shuffle shuffle..." end
Dog = class(Animal) -- Subclass of Animal
Cat = Animal:subclass() -- Another way to subclass!
function Dog:bark()
if self.size > 5 then
print "WOOF!" else print "Yip!"
end
end
d1 = Dog:new({size = 4}) -- Create a new instance
d2 = instance(Dog, {size = 7}) -- Another way to create a new instance!
d1:move() -- "Shuffle shuffle..."
d2:bark() -- "WOOF!"
Dog.size = 2
function Dog:move()
print "The dog pads around"
end
d1:move() -- "the dog pads around"
print(d1.size) -- 4
print(d1._parent.size) -- 2
d1._parent._parent:move() -- "Shuffle shuffle..."