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引擎现在对人形角色的动画控制这块还有欠缺。接下来我打算实现一个动画状态机,处理逻辑数据到动画数据的映射。底层的 ozz 已经支持了动画片段混合,但需要用上。脚的 IK 之前实现过,但也没有实测。
我大致构思了这块的设计,先做一个笔记 https://blog.codingnow.com/2024/07/avatar_animation.html ,等实际实现时回顾用。
目前我正在开发的游戏最终肯定会用到这块,不过因为精力有限,打算先用静态图片加公告板放在 demo 中,把游戏玩法完善后,再来做动画部分。
当然,如果有同学有兴趣一起开发这个动画模块,也可以留言讨论。
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