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在考虑2.5d情况下,场景中多个层级(地下,地面,空中)间的的单位以及同层级间的单位遮挡问题,如果引入layer概念感觉有些麻烦,只用sprite的y坐标做比较貌似不能解决多层级概念,这里是否有必要为sprite加入z_position呢?或者有其他的什么办法。
本人新手,问题比较小白一点,还望见谅
The text was updated successfully, but these errors were encountered:
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在考虑2.5d情况下,场景中多个层级(地下,地面,空中)间的的单位以及同层级间的单位遮挡问题,如果引入layer概念感觉有些麻烦,只用sprite的y坐标做比较貌似不能解决多层级概念,这里是否有必要为sprite加入z_position呢?或者有其他的什么办法。
本人新手,问题比较小白一点,还望见谅
The text was updated successfully, but these errors were encountered: