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even when using the same mat32.FastExp implementation, the Gnmda values diverge between GPU and CPU.
Run the TestStdGPUnData1Debug test in examples/boa (set TEST_DEBUG=true to enable) to see these divergences. I verified in the GUI that the divergence emerges over cycles specifically in the Gnmda current (use Plot Unit value with cycle-level raster recording to see).
for testing, it would be great to fix this..
The text was updated successfully, but these errors were encountered:
MoltenVK (Mac) has -fast-math enabled by default, unless somehow an individual shader indicates SignedZeroInfNanPreserve execution mode has been specified. I can't seem to figure out how that might happen.
even when using the same
mat32.FastExp
implementation, the Gnmda values diverge between GPU and CPU.Run the
TestStdGPUnData1Debug
test in examples/boa (setTEST_DEBUG=true
to enable) to see these divergences. I verified in the GUI that the divergence emerges over cycles specifically in the Gnmda current (use Plot Unit value with cycle-level raster recording to see).for testing, it would be great to fix this..
The text was updated successfully, but these errors were encountered: