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Embed a Python interpreter, add a way to load Python script plugins #7

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emezeske opened this issue May 4, 2011 · 2 comments
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@emezeske
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emezeske commented May 4, 2011

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@emezeske
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The things that I'd like to see exposed to the Python scripts include, but are not limited to, the following:

  • World::get_block()/mark_chunk_for_update()/etc
  • Sky and Sky::Profile for eventual weather effects
  • Various Player stuff (allow Python to control primary/secondary fire, move Player, etc)

@ghost ghost assigned blak3mill3r Jul 30, 2011
@blak3mill3r
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Any python file in a 'plugins' directory should be sourced on game init, these plugins should define python classes which should implement at least 'init' and 'destroy' for starters

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