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In the game, there is a bug where the visual effects (VFX) indicating that enemies are on fire persist indefinitely, even after they have left the area of the fire source. This issue can lead to confusion and misinterpretation of enemy states by the player, as enemies may appear to be burning when they are not actually in contact with fire.
Steps to Reproduce:
Engage in combat with enemies that are susceptible to fire damage or effects.
Inflict fire damage on the enemies using a molotov cocktail.
Observe that despite the enemies moving away from the fire source, the visual effects indicating they are on fire persist indefinitely.
Expected Behavior: The visual effects indicating that enemies are on fire should only be active while they are in direct contact with the fire source. Once the enemies move away from the fire, the visual effects should dissipate, reflecting their actual state accurately.
Current Behavior: The visual effects indicating that enemies are on fire persist indefinitely even after they have moved away from the fire source. This leads to a discrepancy between the visual representation and the actual state of the enemies, causing potential confusion for the player.
The text was updated successfully, but these errors were encountered:
In the game, there is a bug where the visual effects (VFX) indicating that enemies are on fire persist indefinitely, even after they have left the area of the fire source. This issue can lead to confusion and misinterpretation of enemy states by the player, as enemies may appear to be burning when they are not actually in contact with fire.
Steps to Reproduce:
Expected Behavior: The visual effects indicating that enemies are on fire should only be active while they are in direct contact with the fire source. Once the enemies move away from the fire, the visual effects should dissipate, reflecting their actual state accurately.
Current Behavior: The visual effects indicating that enemies are on fire persist indefinitely even after they have moved away from the fire source. This leads to a discrepancy between the visual representation and the actual state of the enemies, causing potential confusion for the player.
The text was updated successfully, but these errors were encountered: