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Addressing the shadow flickering issue with the grass is likely related to Unity's floating-point precision limits. We need to investigate potential solutions or workarounds to mitigate this problem, such as adjusting shadow bias settings, optimizing shadow cascades, or exploring alternative rendering techniques. Additionally, we should consider optimizing the geometry or shader complexity of the grass to minimize the impact on shadow rendering.
The text was updated successfully, but these errors were encountered:
Addressing the shadow flickering issue with the grass is likely related to Unity's floating-point precision limits. We need to investigate potential solutions or workarounds to mitigate this problem, such as adjusting shadow bias settings, optimizing shadow cascades, or exploring alternative rendering techniques. Additionally, we should consider optimizing the geometry or shader complexity of the grass to minimize the impact on shadow rendering.
The text was updated successfully, but these errors were encountered: