This is currently just some framework for rendering in opengl but hopefully it will turn out to be a proper BvgEditor by the end
- Abstrations For Non-Curved Geometry
- Parsing ttf Fonts and Converting them to Geometry
- Camera Rotation with Mouse
- Camera Movement with Arrow keys
- Mouse Click Check
- Making Buttons independent of Camera
- Partially Implemented importing circles from bvg
- Implementing full bvg support