From 4b60d5b4c50223d902c2922d1dc2df8c51a4e257 Mon Sep 17 00:00:00 2001 From: Elouan Martinet Date: Wed, 5 Jun 2024 15:05:30 +0200 Subject: [PATCH] Add chat shortcuts script --- README.md | 6 + chat-shortcuts/README.md | 22 +++ chat-shortcuts/chat-shortcuts.lua | 237 ++++++++++++++++++++++++++++++ 3 files changed, 265 insertions(+) create mode 100644 chat-shortcuts/README.md create mode 100644 chat-shortcuts/chat-shortcuts.lua diff --git a/README.md b/README.md index 6171f8e..affd823 100644 --- a/README.md +++ b/README.md @@ -43,6 +43,12 @@ Remove spawn shield protection when firing. * This script is intended for legacy `2.77+` mod. +## [Chat Shortcuts](chat-shortcuts/README.md) + +This script enables players to use chat shortcuts in their messages. + +This script is intended for legacy `2.83+` mod. + # Notes * Please always add modname and version to your lua script ``` diff --git a/chat-shortcuts/README.md b/chat-shortcuts/README.md new file mode 100644 index 0000000..8462e28 --- /dev/null +++ b/chat-shortcuts/README.md @@ -0,0 +1,22 @@ +# Chat Shortcuts + +This script enables players to use chat shortcuts in their messages. + +This script is intended for legacy `2.83+` mod. + +| Shortcut | Replaced by | +| --- | --- | +| `[a]` | Name of the last player who gave ammo to the player | +| `[d]` | Name of the last player who killed the player | +| `[g]` | First 8 characters of player GUID (can be seen in `/players`) | +| `[h]` | Name of the last player who gave health to the player | +| `[k]` | Name of the last player killed by the player | +| `[l]` | Location of the player **(not implemented)** | +| `[n]` | Name of the player | +| `[r]` | Name of the last player who revived the player | +| `[p]` | Name of the last player the player looked at **(not implemented)** | +| `[s]` | Player remaining health | +| `[w]` | Player weapon | +| `[t]` | Player weapon ammo | +| `[c]` | Player class | +| `[o]` | Name of the player receiving the message | diff --git a/chat-shortcuts/chat-shortcuts.lua b/chat-shortcuts/chat-shortcuts.lua new file mode 100644 index 0000000..e8a0544 --- /dev/null +++ b/chat-shortcuts/chat-shortcuts.lua @@ -0,0 +1,237 @@ +-- This is free and unencumbered software released into the public domain. +-- +-- Anyone is free to copy, modify, publish, use, compile, sell, or +-- distribute this software, either in source code form or as a compiled +-- binary, for any purpose, commercial or non-commercial, and by any +-- means. +-- +-- In jurisdictions that recognize copyright laws, the author or authors +-- of this software dedicate any and all copyright interest in the +-- software to the public domain. We make this dedication for the benefit +-- of the public at large and to the detriment of our heirs and +-- successors. We intend this dedication to be an overt act of +-- relinquishment in perpetuity of all present and future rights to this +-- software under copyright law. +-- +-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +-- IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR +-- OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +-- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +-- OTHER DEALINGS IN THE SOFTWARE. +-- +-- For more information, please refer to + +local modname = "Chat Shortcuts" +local version = "1.0" + +local ENTITYNUM_NONE = (1 << 10) - 1 +local ENTITYNUM_WORLD = (1 << 10) - 2 + +local last_killer = {} + +function formatUsername(clientNum) + if clientNum == nil or clientNum < 0 or clientNum == ENTITYNUM_NONE then + return "^7*unknown*" + elseif clientNum == ENTITYNUM_WORLD then + return "^7*world*" + else + return "^7" .. et.gentity_get(clientNum, "pers.netname") + end +end + +local shortcuts = { + ["a"] = function (sender, receiver) -- last player who gave you ammo + return formatUsername(et.gentity_get(sender, "pers.lastammo_client")) + end, + ["d"] = function (sender, receiver) -- last player who killed you + return formatUsername(last_killer[sender]) + end, + ["g"] = function (sender, receiver) -- the first 8 characters of your GUID + local userinfo = et.trap_GetUserinfo(sender, receiver) + local guid = et.Info_ValueForKey(userinfo, "cl_guid") + return guid:sub(1, 8) + end, + ["h"] = function (sender, receiver) -- last player who gave you health + return formatUsername(et.gentity_get(sender, "pers.lasthealth_client")) + end, + ["k"] = function (sender, receiver) -- last player you killed + return formatUsername(et.gentity_get(sender, "pers.lastkilled_client")) + end, + ["l"] = function (sender, receiver) -- your location + --local origin = et.gentity_get(sender, "ps.origin") + -- TODO BG_GetLocationString(origin[0], origin[1]) + return "?,?" + end, + ["n"] = function (sender, receiver) -- your name + return formatUsername(sender) + end, + ["r"] = function (sender, receiver) -- last player who revived you + return formatUsername(et.gentity_get(sender, "pers.lastrevive_client")) + end, + ["p"] = function (sender, receiver) -- last player you looked at + -- TODO and make sure disguised player name is returned if opposite team + -- idea: get closest player instead (with a distance limit?) + return "^7Buddy" + end, + ["s"] = function (sender, receiver) -- remaining health + return et.gentity_get(sender, "health") + end, + ["w"] = function (sender, receiver) -- name of current weapon + local weapon = et.gentity_get(sender, "ps.weapon") + if weapon == 1 then + return "Knife" + elseif weapon == 2 then + return "Luger" + elseif weapon == 3 then + return "MP 40" + elseif weapon == 4 then + return "Grenade" + elseif weapon == 5 then + return "Panzerfaust" + elseif weapon == 6 then + return "Flamethrower" + elseif weapon == 7 then + return "Colt" + elseif weapon == 8 then + return "Thompson" + elseif weapon == 9 then + return "Pineapple" + elseif weapon == 10 then + return "Sten gun" + elseif weapon == 11 then + return "Syringe" + elseif weapon == 12 then + return "Ammo Pack" + elseif weapon == 13 then + return "Artillery" + elseif weapon == 14 then + return "Silenced Luger" + elseif weapon == 15 then + return "Dynamite Weapon" + elseif weapon == 20 then + return "Binoculars" + elseif weapon == 21 then + return "Special" + elseif weapon == 23 then + return "K43 Rifle" + elseif weapon == 24 then + return "M1 Garand" + elseif weapon == 25 then + return "Scoped M1 Garand" + elseif weapon == 26 then + return "Landmine" + elseif weapon == 27 then + return "Satchel Charge" + elseif weapon == 28 then + return "Satchel Charge Detonator" + elseif weapon == 29 then + return "Smoke Bomb" + elseif weapon == 30 then + return "Mobile MG 42" + elseif weapon == 31 then + return "Scoped K43 Rifle" + elseif weapon == 32 then + return "FG 42 Paratroop Rifle" + elseif weapon == 34 then + return "Mortar" + elseif weapon == 35 then + return "Akimbo Colt" + elseif weapon == 36 then + return "Akimbo Luger" + elseif weapon == 37 then + return "GPG40" + elseif weapon == 38 then + return "M7" + elseif weapon == 39 then + return "Silenced Colt" + elseif weapon == 40 then + return "M1 Garand Scope" + elseif weapon == 41 then + return "K43 Rifle Scope" + elseif weapon == 42 then + return "FG 42 Paratroop Rifle Scope" + elseif weapon == 43 then + return "Mounted Mortar" + elseif weapon == 44 then + return "Adrenaline Syringe" + elseif weapon == 45 then + return "Silenced Akimbo Colt" + elseif weapon == 46 then + return "Silenced Akimbo Luger" + elseif weapon == 47 then + return "Mobile MG 42 Bipod" + elseif weapon == 48 then + return "Ka-Bar" + elseif weapon == 49 then + return "Mobile Browning" + elseif weapon == 50 then + return "Mobile Browning Bipod" + elseif weapon == 51 then + return "Granatwerfer" + elseif weapon == 52 then + return "Mounted Granatwerfer" + elseif weapon == 53 then + return "Bazooka" + elseif weapon == 54 then + return "MP34" + elseif weapon == 55 then + return "Airstrike" + else + return "Nothing" + end + end, + ["t"] = function (sender, receiver) -- ammo for current weapon + local weapon = et.gentity_get(sender, "ps.weapon") + local ammo = et.gentity_get(sender, "ps.ammo", weapon) + local clip = et.gentity_get(sender, "ps.ammoclip", weapon) + return ammo + clip + end, + ["c"] = function (sender, receiver) -- name of current class + local class = et.gentity_get(sender, "sess.playerType") + if class == 1 then + return "Medic" + elseif class == 2 then + return "Engineer" + elseif class == 3 then + return "Field Ops" + elseif class == 4 then + return "Covert Ops" + else + return "Soldier" + end + end, + ["o"] = function (sender, receiver) -- other player receiving the message + return formatUsername(receiver) + end, +} + +function et_InitGame(levelTime, randomSeed, restart) + et.RegisterModname(modname .. " v" .. version) +end + +function et_Chat(sender, receiver, message) + local cache = {} + return 1, message:gsub("%[([adghklnrpswtco])%]", function(shortcut) + if cache[shortcut] == nil then + cache[shortcut] = shortcuts[shortcut](sender, receiver) + end + return cache[shortcut] + end) +end + +function et_ClientConnect(clientNum, firstTime, isBot) + last_killer[clientNum] = ENTITYNUM_NONE +end + +function et_ClientDisconnect(clientNum) + last_killer[clientNum] = nil +end + +function et_Obituary(target, attacker, meansOfDeath) + -- only save obituary when a client is known + if last_killer[target] ~= nil then + last_killer[target] = attacker + end +end