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Pages 270 to 272 display enemy hitboxes as circles, but in game they are actually squares. Though hitbox size property is still called "radius" in code.
The text was updated successfully, but these errors were encountered:
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changed the title
radius in doom actually means square side length
Hitbox radius in doom actually means square side length
Apr 26, 2023
This does make a significant difference to the game's rules and I agree it would be best for the book to reflect this.
In the Wolfenstein 3-D re-creation I've been working on, I needed a better way to handle collision detection for pickups so I copied the idea of this square hitbox behavior from Doom.
Pages 270 to 272 display enemy hitboxes as circles, but in game they are actually squares. Though hitbox size property is still called "radius" in code.
The text was updated successfully, but these errors were encountered: