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Developer Notes

Motivation: A Minimalist C++ LLM Runtime for Research and Experimentation

In the past, neural network inference has been similar to a simple, opaque, stateless function function with a single input and output. By contrast, foundation model runtimes are better considered as systems with multiple forms of state, subsystems, and heterogeneous inputs and outputs. They are often integrated with a wide variety of other systems that have their own resources (e.g. RAG and tools) and potentially interact with an external environment. They have become compute engines to embed proximal tasks and goals within expansively broad, general-purpose world models.

With this in mind, we believe that developing an experimental runtime that is flexible and approachable will allow us to explore the design space of co-design between high level model concerns and low-level runtime computation.

Design Priorities

Given these motivations, we propose the following priorities for making decisions regarding the direction and design of the codebase.

Maximize Leverage with a Narrow Scope. We focus on direct implementations of foundation models like Gemma. This allows us to focus effort on bottlenecks of specific models. We are willing to trade off generality to keep implementation code relatively simple and readable at all layers of the stack, achieve good performance, and maintain the velocity of a small team.

Data Oriented Design. Follow data oriented design principles where possible to minimize unnecessary performance pessimization. It's best to apply these optimizations during the initial design, or when refactoring a subcomponent. The first step is to think in terms of batches or tuples of plain old data (POD) types: separate arrays, instead of an array of structs. The second is to de-emphasize control flow (if statements, virtual functions and class hierarchies). The third step is to know intrinsic properties of data and bake that into the layout and algorithm.

Prioritize Small Batch Latency Since production serving solutions are available for large-scale serving powered by accelerators and optimizing for throughput, this project focuses on the possibilities of local, interactive use of foundation models. Although throughput remains important, low latency and small batch sizes are prioritized, other things being equal.

Maintain a Portable Baseline Our starting point is a portable CPU SIMD (via highway). We expect to add accelerator and hybrid CPU/GPU support in the future, but the project should continue to allow builds using this portable baseline. This ensures that research-oriented and experimental runtimes and hardware platforms will have a minimum viable option to run Gemma even if specialized production-ready deployment paths are not available.

Code Organization

The implementation code is roughly split into 4 layers, from high to low level:

  1. Frontends (run.cc) - Either interactive interfaces or automation orchestration that interacts. Frontend code implements a use case objective in terms of invocations to model inference and generation (2). Projects that use gemma.cpp as a library are considered alternative frontends to run.cc. We will add examples of additional frontends in the future.

  2. Models (gemma.cc, gemma.h, configs.h) - Implements the compute graph of the model including supporting functions such as loading and compressing weights using transformer operations provided by layer (3).

  3. Operations (ops.h) - A minimal set of transformer and supporting mathematical operations implementations using compute backends (4). This code should be agnostic to the specifics of the compute graph of the model implementation (2).

  4. Backend (highway) - Low-level hardware interface (SIMD in the case of highway) supporting the implementations in (3).