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Thanks for this usefull macro. May it's possible to improve it ? I would like to display one entity of same NPC token (based on the exactely same name) on the output.
For exemple if I have 5 tokens "gobelin", I dont need to know 5 passive perception, only one is needed.
If I create a stronger gobelin i rename it.
Something like that maybe :
let npcArrayUnique = [...new Set(npcArray)];
Thanks.
NB : I'm on the latest v9
The text was updated successfully, but these errors were encountered:
Hi,
Thanks for this usefull macro. May it's possible to improve it ? I would like to display one entity of same NPC token (based on the exactely same name) on the output.
For exemple if I have 5 tokens "gobelin", I dont need to know 5 passive perception, only one is needed.
If I create a stronger gobelin i rename it.
Something like that maybe :
let npcArrayUnique = [...new Set(npcArray)];
Thanks.
NB : I'm on the latest v9
The text was updated successfully, but these errors were encountered: