Releases: foundry-vtt-community/macros
Releases · foundry-vtt-community/macros
v9.4
Updated version naming scheme going forward to foundry version
.module version
Added various optional fields to the module.json
Added:
- module-specific/pearl_of_power.js
- module-specific/hex.js
Updated:
misc
- ambient_light_quick_edit.js
- award_party_xp.js
- combat_tracker_ac_hp.js
- convert_compendium_to_table.js
- create_ambient_light.js
- delete_all_templates.js
- delete_items_not_in_folders.js
- equip_unequip_shield.js
- find_lights_by_color.js
- fine_tile_control.js
- folder_permission.js
- folder_to_rollable_table.js
- format_all_scene_notes.js
- hex_crawl_helper.js
- import_from_compendium.js
- lock_all_doors.js
- lock_and_unlock_players.js
- log_troubleshooting_msg_to_console.js
- polygon_drawing_to_walls.js
- rolltables.js
- tile_toggle_hidden_status.js
- tile_toggle_locked_status.js
- tile_xy_adjust.js
- toggle_playlist.js
token
- actor_selector.js
- apply_prototype.js
- bulk_change_initiative.js
- change_disposition.js
- clone_token_actor.js
- light_picker.js
- link_token_to_actor.js
- mirror_token_image.js
- randomize_wildcard_tokens.js
Removed:
module specific
- hit_die.js
- resolve_surprise.js
pf2e
- action_climb.js
- action_demoralize.js
- action_disable_device.js
- action_disarm.js
- action_force_open.js
- action_grapple.js
- action_high_jump.js
- action_long_jump.js
- action_pick_lock.js
- action_sense_motive.js
- action_shove.js
- action_trip.js
- earn_income.js
- raise_shield.js
- treat_wounds.js
- treat_wounds_(fancy).js
- treat_wounds_(improved).js
v9.3 Prerelease
Updated version naming scheme going forward to foundry version
.module version
Added various optional fields to the module.json
Added:
- module-specific/pearl_of_power.js
- module-specific/hex.js
Updated:
misc
- ambient_light_quick_edit.js
- award_party_xp.js
- combat_tracker_ac_hp.js
- convert_compendium_to_table.js
- create_ambient_light.js
- delete_all_templates.js
- delete_items_not_in_folders.js
- equip_unequip_shield.js
- find_lights_by_color.js
- fine_tile_control.js
- folder_to_rollable_table.js
- format_all_scene_notes.js
- hex_crawl_helper.js
- import_from_compendium.js
- lock_all_doors.js
- lock_and_unlock_players.js
- log_troubleshooting_msg_to_console.js
- polygon_drawing_to_walls.js
- rolltables.js
- tile_toggle_hidden_status.js
- tile_toggle_locked_status.js
- tile_xy_adjust.js
- toggle_playlist.js
token
- apply_prototype.js
- bulk_change_initiative.js
- change_disposition.js
- clone_token_actor.js
- light_picker.js
- link_token_to_actor.js
- mirror_token_image.js
- randomize_wildcard_tokens.js
Removed:
module specific
- hit_die.js
- resolve_surprise.js
pf2e
- action_climb.js
- action_demoralize.js
- action_disable_device.js
- action_disarm.js
- action_force_open.js
- action_grapple.js
- action_high_jump.js
- action_long_jump.js
- action_pick_lock.js
- action_sense_motive.js
- action_shove.js
- action_trip.js
- earn_income.js
- raise_shield.js
- treat_wounds.js
- treat_wounds_(fancy).js
- treat_wounds_(improved).js
v0.52.0
Added:
- module-specific/pearl_of_power.js
- module-specific/hex.js
v9.2 Prerelease
Updated version naming scheme going forward to foundry version
.module version
Added various optional fields to the module.json
Updated:
misc
- ambient_light_quick_edit.js
- award_party_xp.js
- combat_tracker_ac_hp.js
- convert_compendium_to_table.js
- create_ambient_light.js
- delete_all_templates.js
- delete_items_not_in_folders.js
- equip_unequip_shield.js
- find_lights_by_color.js
- fine_tile_control.js
- folder_to_rollable_table.js
- format_all_scene_notes.js
- hex_crawl_helper.js
- import_from_compendium.js
- lock_all_doors.js
- lock_and_unlock_players.js
- log_troubleshooting_msg_to_console.js
- polygon_drawing_to_walls.js
- rolltables.js
- tile_toggle_hidden_status.js
- tile_toggle_locked_status.js
- tile_xy_adjust.js
- toggle_playlist.js
token
- apply_prototype.js
- bulk_change_initiative.js
- change_disposition.js
- clone_token_actor.js
- light_picker.js
- link_token_to_actor.js
- mirror_token_image.js
- randomize_wildcard_tokens.js
Removed:
module specific
- hit_die.js
- resolve_surprise.js
pf2e
- action_climb.js
- action_demoralize.js
- action_disable_device.js
- action_disarm.js
- action_force_open.js
- action_grapple.js
- action_high_jump.js
- action_long_jump.js
- action_pick_lock.js
- action_sense_motive.js
- action_shove.js
- action_trip.js
- earn_income.js
- raise_shield.js
- treat_wounds.js
- treat_wounds_(fancy).js
- treat_wounds_(improved).js
v0.51.0
Updated:
- 5e/sharpshooter.js
v0.50.0
Updated:
- 5e/sharpshooter.js
- token/remove_conditions.js
v0.49.0
Updated:
- 5e/initiative_with_disadvantage.js
v0.48.0
Added:
- misc/rebind_token_actors.js
- misc/max_npc_hp.js
v0.47.0
Updated:
- roll/character_stat_roller.js
- token/light_picker_color.js
v0.46.0
Updated compatible core version to 0.8.9
Added:
- misc/auto_script.js
- misc/compendium_set_lock_and_visibility.js
- misc/find_selected_wall_ids.js
Updated:
- 5e/random_cutting_words.js
- 5e/random_inspiration.js