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Releases: foundry-vtt-community/macros

v9.4

06 Jan 04:04
7e8620e
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Updated version naming scheme going forward to foundry version.module version
Added various optional fields to the module.json

Added:

  • module-specific/pearl_of_power.js
  • module-specific/hex.js

Updated:

misc

  • ambient_light_quick_edit.js
  • award_party_xp.js
  • combat_tracker_ac_hp.js
  • convert_compendium_to_table.js
  • create_ambient_light.js
  • delete_all_templates.js
  • delete_items_not_in_folders.js
  • equip_unequip_shield.js
  • find_lights_by_color.js
  • fine_tile_control.js
  • folder_permission.js
  • folder_to_rollable_table.js
  • format_all_scene_notes.js
  • hex_crawl_helper.js
  • import_from_compendium.js
  • lock_all_doors.js
  • lock_and_unlock_players.js
  • log_troubleshooting_msg_to_console.js
  • polygon_drawing_to_walls.js
  • rolltables.js
  • tile_toggle_hidden_status.js
  • tile_toggle_locked_status.js
  • tile_xy_adjust.js
  • toggle_playlist.js

token

  • actor_selector.js
  • apply_prototype.js
  • bulk_change_initiative.js
  • change_disposition.js
  • clone_token_actor.js
  • light_picker.js
  • link_token_to_actor.js
  • mirror_token_image.js
  • randomize_wildcard_tokens.js

Removed:
module specific

  • hit_die.js
  • resolve_surprise.js

pf2e

  • action_climb.js
  • action_demoralize.js
  • action_disable_device.js
  • action_disarm.js
  • action_force_open.js
  • action_grapple.js
  • action_high_jump.js
  • action_long_jump.js
  • action_pick_lock.js
  • action_sense_motive.js
  • action_shove.js
  • action_trip.js
  • earn_income.js
  • raise_shield.js
  • treat_wounds.js
  • treat_wounds_(fancy).js
  • treat_wounds_(improved).js

v9.3 Prerelease

30 Dec 05:19
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v9.3 Prerelease Pre-release
Pre-release

Updated version naming scheme going forward to foundry version.module version
Added various optional fields to the module.json

Added:

  • module-specific/pearl_of_power.js
  • module-specific/hex.js

Updated:

misc

  • ambient_light_quick_edit.js
  • award_party_xp.js
  • combat_tracker_ac_hp.js
  • convert_compendium_to_table.js
  • create_ambient_light.js
  • delete_all_templates.js
  • delete_items_not_in_folders.js
  • equip_unequip_shield.js
  • find_lights_by_color.js
  • fine_tile_control.js
  • folder_to_rollable_table.js
  • format_all_scene_notes.js
  • hex_crawl_helper.js
  • import_from_compendium.js
  • lock_all_doors.js
  • lock_and_unlock_players.js
  • log_troubleshooting_msg_to_console.js
  • polygon_drawing_to_walls.js
  • rolltables.js
  • tile_toggle_hidden_status.js
  • tile_toggle_locked_status.js
  • tile_xy_adjust.js
  • toggle_playlist.js

token

  • apply_prototype.js
  • bulk_change_initiative.js
  • change_disposition.js
  • clone_token_actor.js
  • light_picker.js
  • link_token_to_actor.js
  • mirror_token_image.js
  • randomize_wildcard_tokens.js

Removed:
module specific

  • hit_die.js
  • resolve_surprise.js

pf2e

  • action_climb.js
  • action_demoralize.js
  • action_disable_device.js
  • action_disarm.js
  • action_force_open.js
  • action_grapple.js
  • action_high_jump.js
  • action_long_jump.js
  • action_pick_lock.js
  • action_sense_motive.js
  • action_shove.js
  • action_trip.js
  • earn_income.js
  • raise_shield.js
  • treat_wounds.js
  • treat_wounds_(fancy).js
  • treat_wounds_(improved).js

v0.52.0

30 Dec 05:27
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Added:

  • module-specific/pearl_of_power.js
  • module-specific/hex.js

v9.2 Prerelease

23 Dec 22:14
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v9.2 Prerelease Pre-release
Pre-release

Updated version naming scheme going forward to foundry version.module version
Added various optional fields to the module.json

Updated:

misc

  • ambient_light_quick_edit.js
  • award_party_xp.js
  • combat_tracker_ac_hp.js
  • convert_compendium_to_table.js
  • create_ambient_light.js
  • delete_all_templates.js
  • delete_items_not_in_folders.js
  • equip_unequip_shield.js
  • find_lights_by_color.js
  • fine_tile_control.js
  • folder_to_rollable_table.js
  • format_all_scene_notes.js
  • hex_crawl_helper.js
  • import_from_compendium.js
  • lock_all_doors.js
  • lock_and_unlock_players.js
  • log_troubleshooting_msg_to_console.js
  • polygon_drawing_to_walls.js
  • rolltables.js
  • tile_toggle_hidden_status.js
  • tile_toggle_locked_status.js
  • tile_xy_adjust.js
  • toggle_playlist.js

token

  • apply_prototype.js
  • bulk_change_initiative.js
  • change_disposition.js
  • clone_token_actor.js
  • light_picker.js
  • link_token_to_actor.js
  • mirror_token_image.js
  • randomize_wildcard_tokens.js

Removed:
module specific

  • hit_die.js
  • resolve_surprise.js

pf2e

  • action_climb.js
  • action_demoralize.js
  • action_disable_device.js
  • action_disarm.js
  • action_force_open.js
  • action_grapple.js
  • action_high_jump.js
  • action_long_jump.js
  • action_pick_lock.js
  • action_sense_motive.js
  • action_shove.js
  • action_trip.js
  • earn_income.js
  • raise_shield.js
  • treat_wounds.js
  • treat_wounds_(fancy).js
  • treat_wounds_(improved).js

v0.51.0

22 Dec 04:50
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Updated:

  • 5e/sharpshooter.js

v0.50.0

19 Nov 15:42
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Updated:

  • 5e/sharpshooter.js
  • token/remove_conditions.js

v0.49.0

07 Nov 03:34
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Updated:

  • 5e/initiative_with_disadvantage.js

v0.48.0

05 Oct 04:55
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Added:

  • misc/rebind_token_actors.js
  • misc/max_npc_hp.js

v0.47.0

16 Sep 02:44
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Updated:

  • roll/character_stat_roller.js
  • token/light_picker_color.js

v0.46.0

03 Sep 04:24
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Updated compatible core version to 0.8.9

Added:

  • misc/auto_script.js
  • misc/compendium_set_lock_and_visibility.js
  • misc/find_selected_wall_ids.js

Updated:

  • 5e/random_cutting_words.js
  • 5e/random_inspiration.js