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There's a few open source liberally licensed hosts around The best, most likely, is the clap-wrapper project which projects a clap into a VST3, AUv2, and standalone, hosted here in this repo. Each of them are here. Sorry to be brief - off to an event for the day - but wanted to give you those ideas to get you started |
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Hello, I am I am not really a sound or signal specialist. But when I first heard about CLAP I thought that the redistributability aspect of the licence would allow to create cool tools for videogames. I always wanted to have real time vst control in games, but the VST licence would have made it difficult to redistribute the game with the sound plugins integrated .
I may be mistaken but CLAP appears to solve this issue ...
So now we need the ability for game engines to act as a plugin host ... My idea was to make CLAP Nodes in Meta sound, that would connect to the buses of Unreal's sound engine ... is there any material I should look at if I wanted to integrate Clap in Unreal as a host?
Any advice is welcome, where should I look first, if there is a useful tutorial I could look at, etc ... It would be super helpful!
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