Replies: 8 comments 7 replies
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Hi! |
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@baconpaul I figured out params, thanks! So the airwin con is supposed to jsut appear as one plugin? I found a few weird parameters, but it does seem to work:
Mind you, this was just a quick app I through together so it's not meant to be fully like the |
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Oh, thank you, glad to know I'm doing it right! Can't wait to see where this goes -- I'm definitely enjoying every step of the process! :) |
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Though how do I change the effect type? Is that through the preset-load extension? |
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Oh okay, it would be nice to reinstate it to have the ability to select the effect type in an automated way, but it's up to you. |
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Oh okay, very interesting, I didn't know that normalization was that unstable in DSP. It would be nice if a version with an effect type parameter was available but your reasoning makes sense and I probably would've made the same decision (because even changing them to percentages and defining some kind of range probably would've just been more annoying than anything else). |
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So just out of curiosity, is there a way to build all 420 plugins into individual CLAPs? Or is only the consolidated one CLAP-capable? (I know, I got lots of questions unrelated to this... Would ask on the discord but I'm not sure which one that is.) |
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Is that the surge synth team discord? As a suggestion, the DAW version could be as it is but you could always offer different bundles, like one with 400+ plugins or one with each as their own plugin. Though both could be a maintenance disaster I imagine. |
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So I'm working on writing a small test app to learn the clap standard and how to use it from other things and I have some questions.
Say I want to use something like the Airwindows consolidated plugin as a test plugin (since it's the only clap plugin I have installed that I know about :)). Here's what I've gotten done so far:
clap_entry
entry.init(path)
.get_factory
withCLAP_PLUGIN_FACTORY_ID
.Here's where my questions come in:
.clap
file. I believe Airwindows is an example of this, but according tofac->get_plugin_count
andfac->get_plugin_descriptor
, only one plugin is present. How does one access "sub-plug-ins" of a clap plug-in? Or am I just mistaken about this particular plug-in?plugin.h
?I'm sure I'll have more questions as I experiment (since I'm planning to use CLAP as a plug-in to a game engine, so I might run into issues there) but from what I can tell, CLAP is so much simpler than VST ever was and I really like it so far!
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