Replies: 1 comment
-
the way i've thought about doing headless clap is have the clap wrapper project have another ejected format which is a standalone executable. This would be roughly equivalent to what we did with surge-xt-cli. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello!
This is for now a question; but if the answer is no, this should be definitely treated as "idea"!
I have high hopes about the overall CLAP development, but my hottest question is, well, a pack of related questions:
If yes, then what headers/parts of the CLAP specification I should pay the most attention? If no, then why :) ?
Well, I'm obviously speaking about the workflows like dedicated DSP hardware, Universal Audio UADs (just not audio->audio only, but, in case of CLAP, midi->audio, etc. Think Diva and Hive running on a “DSP accelerator”. Think Audiogridder/Vienna Ensemble Pro, but with the architectural support from the standard. Think Astrolab-like keyboard that runs CLAP plugins of your choice, enhancing them with CLAP effects of your choice (and, if its builtin CPU performance becomes insufficient, you can just plug in the “DSP accelerator” from two sentenced before).
Beta Was this translation helpful? Give feedback.
All reactions