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This is more a feature for the base rendy engine: amethyst/rendy#27. Once it gets added over there, should just be a few tweaks to get it working here.
Yep what was already said is exactly correct... and good news is that GL support is important for the Amethyst project, which now is using rendy, so it shouldn't be too far off now ;D
Is there any way to make this support OpenGL or WebGL or would that involve more work?
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