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As discussed in PR #83 (comment), there is a need to improve error handling in Unity activation to capture and validate activation outputs, preventing specific Unity activation errors from being masked.
As discussed in PR #83 (comment), there is a need to improve error handling in Unity activation to capture and validate activation outputs, preventing specific Unity activation errors from being masked.
Requested by @GabLeRoux.
PR: #83
Comment: #83 (comment)
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