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It would be hilarious if every time someone takes damage, depending on what the source is, everyone gets knocked back in a similar way. A few examples:
a) If one player gets hit by a stalfos and gets knocked over, everyone’s character preforms the same animation as if they were also knocked back.
b) If a player gets swallowed by a like like, when spit out all players are launched in a similar way.
c) If a player accidentally touches a gold skultula while trying to kill it, all players preform the stagger animation canceling whatever current animation they were in or getting rid of their momentum.
I think this overall would add more value to multiplayer, a little more challenge, and possibly some logical exploits that would be multiplayer only (probably don’t include a logic option for things like 5 people taking turns being eaten by like likes to get someone in shadow temple)
The text was updated successfully, but these errors were encountered:
It would be hilarious if every time someone takes damage, depending on what the source is, everyone gets knocked back in a similar way. A few examples:
a) If one player gets hit by a stalfos and gets knocked over, everyone’s character preforms the same animation as if they were also knocked back.
b) If a player gets swallowed by a like like, when spit out all players are launched in a similar way.
c) If a player accidentally touches a gold skultula while trying to kill it, all players preform the stagger animation canceling whatever current animation they were in or getting rid of their momentum.
I think this overall would add more value to multiplayer, a little more challenge, and possibly some logical exploits that would be multiplayer only (probably don’t include a logic option for things like 5 people taking turns being eaten by like likes to get someone in shadow temple)
The text was updated successfully, but these errors were encountered: