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ram-map.txt
114 lines (113 loc) · 5.11 KB
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ram-map.txt
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description start end size
--------------------------------------------------------
makerom 80000000 80000460 460
boot 80000460 80006830 63D0
80006830 80006850 20
OSThread idle 80006850 800069FC 1AC
?? 800069FC 8000B140 4744
dmadata 8000B140 800110A0 5F60
code 800110A0 80114DD0 103D30
?? 80114DD0 80114DE8 18
unk particle 1 80114DE8 801152AC 4C4
?? 801152AC 8011A0E8 4E3C
unk particle 2 8011A0E8 8011A5AC 4C4
?? 8011A5AC 8011A5D0 24
file 8011A5D0 8011BA00 1430
8011BA00 8011C000 600
8011C000 8011CBC0 BC0
?? 8011CBC0 8011D318 758
OSThread sched 8011D318 8011D4C4 1AC
?? 8011D4C4 8011D500 3C
input ctxt 8011D500 8011D968 468
{
?? 8011D500 8011D580 80
OSThread padmgr 8011D580 8011D72C 1AC
?? 8011D72C 8011D968 23C
}
?? 8011D968 8011DA00 98
OSThread irqmgr 8011DA00 8011DBAC 1AC
?? 8011DBAC 8011DBE8 3C
OSThread graph 8011DBE8 8011DD94 1AC
?? 8011DD94 8011DD98 4
graph stack 8011DD98 8011F598 1800
{
gfx ctxt 8011F290 8011F588 2F8
?? 8011F588 8011F598 10
}
sched stack 8011F598 8011F998 400
audio stack 8011F998 80120198 800
padmgr stack 80120198 80120698 500
irqmgr stack 80120698 80120B98 500
?? 80120B98 80120D60 1C8
OSThread audio 80120D60 80120F0C 1AC
?? 80120F0C 80121290 384
OSThread fault 80121290 8012143C 1AC
?? 8012143C 80125630 41F4
audio ctxt 80125630 8012BA80 6450
?? 8012BA80 8012BE40 3C0
zbuf 8012BE40 80151640 25800
?? 80151640 8016A640 19000
disp buf 0 8016A640 8017CA50 12410
disp buf 1 8017CA50 8018EE60 12410
audio space 8018EE60 801C6D60 37F00
{
audio buf 0 8018EE60 8018F960 B00
audio buf 1 8018F960 80190460 B00
audio buf 2 80190460 80190F60 B00
/* this stuff is all wrong (lifted from cloudmodding) */
?? 80190F60 801A7944 169E4
801A7944 801A7D40 3FC
801A7D40 801AAD40 3000
801AAD40 801ADD50 3010
801ADD50 801ADE50 100
801ADE50 801B15E0 3790
801B15E0 801B1A60 480
801B1A60 801B1BE0 180
audiotable 801B1BE0 801C0560 E980
{
?? 801B1BE0 801B2060 480
?? 801B2060 801B2500 4A0
?? 801B2500 801B2760 260
?? 801B2760 801C0560 DE00
}
?? 801C0560 801C1BD0 1670
?? 801C1BD0 801C2CD0 1100
?? 801C2CD0 801C43D0 1700
?? 801C43D0 801C4420 50
?? 801C4420 801C5240 E20
?? 801C5240 801C52C0 80
?? 801C52C0 801C54A0 1E0
?? 801C54A0 801C59A0 500
?? 801C59A0 801C6D60 13C0
}
?? 801C6D60 801C6E60 100
main arena 801C6E60 803B5000 1EE1A0
{
gameinfo node 801C6E60 801C8470 1610
{
header 801C6E60 801C6E90 30
gameinfo 801C6E90 801C8470 15E0 (15D4 used?)
}
ctxt node 801C8470 801DA9C0 12550
{
header 801C8470 801C84A0 30
ctxt 801C84A0 801DA9C0 12520 (12518 used?)
}
game data node 801DA9C0 803AF190 1D47A0
{
header 801DA9C0 801DA9F0 30
?? 801DA9F0 801DAA00 10
game arena 801DAA00 80121200
matrix stack 80121200
scene file * 80384980
particles 80384980 80386960 1FE0
?? 80386960 803AF190 28830
}
free node 803AF190 803B5000 5E70
{
header 803AF190 803AF1C0 30
free space 803AF1C0 803B5000 5E40
}
}
cbuf 0 803B5000 803DA800 25800
cbuf 1 803DA800 80400000 25800