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Vector3.cpp
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Vector3.cpp
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#include "Vector3.h"
#include <math.h>
Vector3::Vector3()
:x(0),y(0),z(0){}
Vector3::Vector3(double _x,double _y,double _z)
:x(_x),y(_y),z(_z){}
Vector3::Vector3(const Vector3 &_orig)
:x(_orig.getX()),y(_orig.getY()),z(_orig.getZ()){}
double Vector3::operator[](int i)const{
if(i==0)
return x;
if(i==1)
return y;
if(i==2)
return z;
return *((double *)this+i);
}
double &Vector3::operator[](int i){
if(i==0)
return x;
if(i==1)
return y;
if(i==2)
return z;
return *((double *)this+i);
}
double Vector3::getX()const{
return x;
}
double Vector3::getY()const{
return y;
}
double Vector3::getZ()const{
return z;
}
void Vector3::setX(double _x){
x=_x;
}
void Vector3::setY(double _y){
y=_y;
}
void Vector3::setZ(double _z){
z=_z;
}
Vector3 operator+(const Vector3 &v1,const Vector3 &v2){
return Vector3(v1.getX()+v2.getX(),v1.getY()+v2.getY(),v1.getZ()+v2.getZ());
}
Vector3 operator-(const Vector3 &v1,const Vector3 &v2){
return Vector3(v1.getX()-v2.getX(),v1.getY()-v2.getY(),v1.getZ()-v2.getZ());
}
Vector3 operator*(const Vector3 &v1,double scale){
return Vector3(v1.getX()*scale,v1.getY()*scale,v1.getZ()*scale);
}
Vector3 operator*(double scale,const Vector3 &v1){
return Vector3(v1.getX()*scale,v1.getY()*scale,v1.getZ()*scale);
}
Vector3 operator/(const Vector3 &v1,double scale){
return Vector3(v1.getX()/scale,v1.getY()/scale,v1.getZ()/scale);
}
Vector3 operator/(double scale,const Vector3 &v1){
return Vector3(v1.getX()/scale,v1.getY()/scale,v1.getZ()/scale);
}
Vector3 cross(const Vector3 &v1,const Vector3 &v2){
return Vector3(v1.getY()*v2.getZ()-v1.getZ()*v2.getY(),v1.getZ()*v2.getX()-v1.getX()*v2.getZ(),v1.getX()*v2.getY()-v1.getY()*v2.getX());
}
double dot(const Vector3 &v1,const Vector3 &v2){
return v1.getX()*v2.getX()+v1.getY()*v2.getY()+v1.getZ()*v2.getZ();
}
bool operator==(const Vector3 &v1,const Vector3 &v2){
if(v1.getX()!=v2.getX())
return false;
if(v1.getY()!=v2.getY())
return false;
if(v1.getZ()!=v2.getZ())
return false;
return true;
}
bool operator!=(const Vector3 &v1,const Vector3 &v2){
return !(v1==v2);
}
const Vector3 &Vector3::operator+()const{
return *this;
}
Vector3 Vector3::operator-()const{
return Vector3(-x,-y,-z);
}
Vector3 &Vector3::operator+=(const Vector3 &v){
*this=*this+v;
return *this;
}
Vector3 &Vector3::operator-=(const Vector3 &v){
*this=*this-v;
return *this;
}
Vector3 &Vector3::operator*=(double scale){
*this=*this*scale;
return *this;
}
Vector3 &Vector3::operator/=(double scale){
*this=*this/scale;
return *this;
}
double Vector3::length()const{
return sqrt(x*x+y*y+z*z);
}
double Vector3 ::sqrLength()const{
return x*x+y*y+z*z;
}
Vector3 normalize(const Vector3 &v){
return v/v.length();
}
double sqr(const Vector3 &v){
return v.sqrLength();
}
Vector3 applyScale(const Vector3 &scale,const Vector3 &p){
return Vector3(scale.x*p.x,scale.y*p.y,scale.z*p.z);
}