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Adds back the instructions for the path change to the scons call
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brunosxs committed Nov 16, 2023
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -25,11 +25,11 @@ Unpack the toolchain anywhere you like and run the `relocate-sdk.sh` script with

After this you can build the engine more-or-less like normal. For instance for `x86_64`:

`PATH=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH scons p=linuxbsd target=release_debug CC=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin/x86_64-godot-linux-gnu-gcc CXX=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin/x86_64-godot-linux-gnu-g++ -j64`
`PATH=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH scons p=linuxbsd target=release_debug CXX=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin/x86_64-godot-linux-gnu-g++ -j64`

And for 32-bit Intel:

`PATH=/home/hp/tmp/arm-godot-linux-gnueabihf_sdk-buildroot/bin/:$PATH scons p=linuxbsd target=release_debug CC=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/bin/i686-godot-linux-gnu-gcc CXX=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/bin/i686-godot-linux-gnu-g++ -j64 use_static_cpp=yes bits=32`
`PATH=/home/hp/tmp/arm-godot-linux-gnueabihf_sdk-buildroot/bin/:$PATH scons p=linuxbsd target=release_debug CXX=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/bin/i686-godot-linux-gnu-g++ -j64 use_static_cpp=yes bits=32`
*Note the `bits=32` at the end!*

For other build-time options please see https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html
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