Add "Autoload" animation tracks to the AnimationPlayer
#11435
pixel-boy
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Engine Core
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I don't think this needs a dedicated track type. You just need to be able to target the autoload with any given track type. This may be feasible already by manually entering the autoload node name after creating an animation track for a different node, e.g. |
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I don't think it's possible to edit autoloads directly via the
AnimationPlayer
currently ?The idea would be to add a track type that allows to edit autoloads via the
AnimationPlayer
.The current workaround adds an extra step for each property that you want to modify in an Autoload.
In the same subject being able to edit audio buses and bus effects via an
AnimationPlayer
could also be practical.I don't know if it would really be a good practice to be able to do this, but it doesn't cost much to suggest it.
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