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Describe the problem or limitation you are having in your project
This suggestion aims to assist new Godot users without disrupting the experience for more advanced users.
For example, I wanted to set an audio stream to loop instead of playing once, but the option wasn’t visible until I selected “Make Unique.”
This behavior isn’t limited to audio streams; similar scenarios occur with other node types where certain properties are hidden until the resource is made unique.
It’s also likely that a user might toggle “Make Unique” just to explore and understand what additional properties become accessible in this mode.
I assume the looping property is hidden due to Godot’s design philosophy, which prioritizes efficient use of resources by default. This makes sense in the context of game development, where performance and memory usage are critical, especially for shared assets like sounds.
However, as a new user, it wasn’t obvious that making the resource unique was a prerequisite for accessing these settings. Without seeing the property in the editor, I didn’t realize why the option wasn’t available.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add the properties visually, but in a disabled fashion. A hint / button to guide the user to Make Unique before they're available.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
My suggestion is
Make Options Visible but Inaccessible (Greyed-Out)
Display the properties of the shared resource, such as Loop, Volume, or other sound stream settings, but grey them out.
Add a clear label or button next to the greyed-out properties, such as “Make Resource Unique to Edit This Property.”
Provide a Direct Action
Include a button next to the greyed-out options that immediately triggers the “Make Unique” action when clicked, for example:
Button Label: “Make Unique”
Action: Converts the resource to a unique instance and unlocks the properties for editing.
Property Value Notes
Loop (Greyed-out) Requires Unique Resource
Volume 100% Editable because it’s global
Make Unique (Button) Converts to a unique instance
Why This Is a Good Compromise
Improved Usability
Users can immediately see why a property isn’t editable, reducing confusion.
A clear, direct action to make the resource unique avoids requiring extra clicks or searches in menus.
Mickeon
changed the title
Suggestion - Expose Locked Resource Properties with ‘Make Unique’ Option in Editor
Expose hidden Resource properties which are normally inaccessible before selecting "Make Unique" in the Inspector
Dec 27, 2024
Describe the project you are working on
It's specific to all games
Describe the problem or limitation you are having in your project
This suggestion aims to assist new Godot users without disrupting the experience for more advanced users.
For example, I wanted to set an audio stream to loop instead of playing once, but the option wasn’t visible until I selected “Make Unique.”
This behavior isn’t limited to audio streams; similar scenarios occur with other node types where certain properties are hidden until the resource is made unique.
It’s also likely that a user might toggle “Make Unique” just to explore and understand what additional properties become accessible in this mode.
I assume the looping property is hidden due to Godot’s design philosophy, which prioritizes efficient use of resources by default. This makes sense in the context of game development, where performance and memory usage are critical, especially for shared assets like sounds.
However, as a new user, it wasn’t obvious that making the resource unique was a prerequisite for accessing these settings. Without seeing the property in the editor, I didn’t realize why the option wasn’t available.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add the properties visually, but in a disabled fashion. A hint / button to guide the user to Make Unique before they're available.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
My suggestion is
Display the properties of the shared resource, such as Loop, Volume, or other sound stream settings, but grey them out.
Add a clear label or button next to the greyed-out properties, such as “Make Resource Unique to Edit This Property.”
Include a button next to the greyed-out options that immediately triggers the “Make Unique” action when clicked, for example:
Button Label: “Make Unique”
Action: Converts the resource to a unique instance and unlocks the properties for editing.
Property Value Notes
Loop (Greyed-out) Requires Unique Resource
Volume 100% Editable because it’s global
Make Unique (Button) Converts to a unique instance
Why This Is a Good Compromise
Users can immediately see why a property isn’t editable, reducing confusion.
A clear, direct action to make the resource unique avoids requiring extra clicks or searches in menus.
Default behavior (resource sharing) remains unchanged, ensuring performance and memory efficiency.
Unique resources are only created when explicitly needed, avoiding unnecessary duplication.
New users learn about Godot’s resource system naturally by interacting with the UI, understanding shared vs. unique resources.
If this enhancement will not be used often, can it be worked around with a few lines of script?
N/A
Is there a reason why this should be core and not an add-on in the asset library?
This is to improve new user onboarding, removing confusion whilst educating the new user at the same time.
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