From d24c856117aa5a657c33ac106315632674762326 Mon Sep 17 00:00:00 2001 From: Godot Organization <> Date: Thu, 21 Nov 2024 20:06:58 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20published=20from=20@=20godoten?= =?UTF-8?q?gine/godot-website@4422dc67e3f60bc0849fe04c34da839f29a6f2e0=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- article/dev-snapshot-godot-4-4-dev-5/index.html | 2 +- atom.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/article/dev-snapshot-godot-4-4-dev-5/index.html b/article/dev-snapshot-godot-4-4-dev-5/index.html index 30399c2f39..93343f7f90 100644 --- a/article/dev-snapshot-godot-4-4-dev-5/index.html +++ b/article/dev-snapshot-godot-4-4-dev-5/index.html @@ -10,7 +10,7 @@ definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, XR editor, or the Android editor for this release (join the Android editor testing group to get access to pre-release builds).


The cover illustration is from The Rise of the Golden Idol, a mystery game where you unravel the truth behind 20 cases of crime in the 1970s! It is developed by Color Gray Games. You can purchase the game on Steam and follow the developer on Twitter.

Highlights

In case you missed them, see the 4.4 dev 1, 4.4 dev 2, 4.4 dev 3, and 4.4 dev 4 release notes for an overview of -some key features which were already in that snapshot, and are therefore still available for testing in dev 5.

Here are highlights of a few new features in dev 5 that you might find particularly exciting!

Universalize UID support

Previously, the UID format was limited to only Resource files. This proved to be a pain point for users wishing to reference their scripts and other resources in a manner that’s path-agnostic. This, along with a need to refactor their scripts anytime these kinds of files were moved, put a significant duty of care on the end-user that shouldn’t have been necessary.

Starting with dev 5, this will no longer be your burden to bear! Thanks to a long-term effort from reduz, UIDs will now be applied universally in a way the engine can automatically track and account for. This is achieved via .uid files for the resource types that previously didn’t support them, functioning similarly to other metadata files that “track” a main file.

Note that, unlike metadata files, .uid files are strictly for the editor; the information is migrated to the uid database on export. Despite this, users using version control software should add these files, as they’re required to properly sync data. For more information, see (GH-97352).

Favorite editor items

A common complaint we hear regarding the viewport is the potential for it to get cluttered. Namely, while there’s generally a wide selection of options available for a given class/script, users will usually only care about a particular subsection that suits them. To account for this, YeldhamDev brings us the long-awaited ability to pin one’s favorite properties in the inspector! Check out the implementation from PR (GH-97352) below: