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Update for Godot 4.3 and fix robot walk sound
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aaronfranke committed Sep 9, 2024
1 parent 690ee91 commit 024a03a
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Showing 24 changed files with 3,525 additions and 3,161 deletions.
4 changes: 2 additions & 2 deletions door/model/door.dae.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="DoorModel"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
Expand All @@ -41,5 +43,3 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions effects_shared/BlastMesh.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
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2 changes: 2 additions & 0 deletions enemies/red_robot/laser/BarrelSmoke.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
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Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
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2 changes: 2 additions & 0 deletions enemies/red_robot/model/red_robot.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
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2 changes: 2 additions & 0 deletions enemies/red_robot/parts/part_head.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
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2 changes: 2 additions & 0 deletions enemies/red_robot/parts/part_shield.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
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2 changes: 2 additions & 0 deletions enemies/red_robot/parts/ray.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
Expand Down
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