diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 00000000..f28239ba --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/enemies/red_robot/red_robot.tscn b/enemies/red_robot/red_robot.tscn index f3618447..67578cf4 100644 --- a/enemies/red_robot/red_robot.tscn +++ b/enemies/red_robot/red_robot.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=98 format=3 uid="uid://byi6b08jpb2iw"] +[gd_scene load_steps=99 format=3 uid="uid://byi6b08jpb2iw"] [ext_resource type="Script" path="res://enemies/red_robot/red_robot.gd" id="1"] [ext_resource type="PackedScene" uid="uid://cmy0u0gubi0bw" path="res://enemies/red_robot/model/red_robot.glb" id="2_g6060"] @@ -24,6 +24,7 @@ [ext_resource type="AudioStream" uid="uid://iodygamtcovk" path="res://enemies/red_robot/audio/hit.wav" id="20_d1jht"] [ext_resource type="ArrayMesh" uid="uid://cna0fa1wdq56d" path="res://enemies/red_robot/parts/sparks_effect/SparkParticle_Sphere.mesh" id="22"] [ext_resource type="Script" path="res://enemies/red_robot/parts/part.gd" id="24"] +[ext_resource type="PackedScene" uid="uid://kl4f3mi24xdv" path="res://enemies/red_robot/laser/impact_effect/impact_effect.tscn" id="25_2mhnh"] [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_h6xi0"] properties/0/path = NodePath(".:global_transform") @@ -46,6 +47,7 @@ properties/4/replication_mode = 0 resource_local_to_scene = true render_priority = 0 shader = ExtResource("6_qwdci") +shader_parameter/laser_body_noise = ExtResource("7_dlm32") shader_parameter/uv_scale = Vector2(15, 0.5) shader_parameter/offset_uv_x = 0.0 shader_parameter/cutoff_value = 1.0 @@ -53,7 +55,6 @@ shader_parameter/traversal_scale = 0.0 shader_parameter/energy = 1.0 shader_parameter/clip = 8.0 shader_parameter/color1 = Color(1, 0, 0, 1) -shader_parameter/laser_body_noise = ExtResource("7_dlm32") [sub_resource type="SphereMesh" id="SphereMesh_oejqq"] radius = 0.01 @@ -10587,34 +10588,34 @@ replication_config = SubResource("SceneReplicationConfig_h6xi0") [node name="Skeleton3D" parent="RedRobotModel/Armature" index="0"] bones/0/position = Vector3(0, -1.1106, 1.61554) -bones/2/position = Vector3(0, 1.21432, -0.00642643) -bones/2/rotation = Quaternion(-0.00149227, 0.0266148, 0.0276056, 0.999263) +bones/2/position = Vector3(0, 1.1171, 0.0172966) +bones/2/rotation = Quaternion(0.000752085, 0.0415109, 0.00034409, 0.999138) bones/3/rotation = Quaternion(-0.499911, -0.499911, -0.500089, 0.500089) -bones/4/rotation = Quaternion(-0.472015, 0.472232, -0.531801, 0.520948) -bones/5/rotation = Quaternion(-0.0084713, 0.941468, 0.336991, 0.00149985) -bones/7/rotation = Quaternion(-0.0954671, 0.000718838, 0.0145806, 0.995326) -bones/8/rotation = Quaternion(-0.087153, 0.000690154, 0.0139988, 0.996096) +bones/4/rotation = Quaternion(-0.494057, 0.486696, -0.518307, 0.500393) +bones/5/rotation = Quaternion(-0.0142597, 0.728596, 0.684794, 0.00134633) +bones/7/rotation = Quaternion(-0.0456322, -5.28443e-05, -0.00107066, 0.998958) +bones/8/rotation = Quaternion(-0.0249506, -9.57845e-05, -0.00194158, 0.999687) bones/9/rotation = Quaternion(-0.499911, 0.499911, 0.500089, 0.500089) -bones/10/rotation = Quaternion(-0.255666, -0.214673, 0.644812, 0.687581) -bones/11/rotation = Quaternion(-0.00144805, 0.871589, 0.000936433, -0.490235) +bones/10/rotation = Quaternion(-0.248503, -0.229616, 0.636264, 0.693319) +bones/11/rotation = Quaternion(-0.00140696, 0.866471, 0.000882563, -0.499224) bones/12/rotation = Quaternion(-1.84298e-07, -0.461677, 0.887048, -3.50875e-08) -bones/13/rotation = Quaternion(-0.0505189, 0.000571327, 0.0115865, 0.998656) -bones/14/rotation = Quaternion(-0.0423967, 0.000600155, 0.0121711, 0.999027) +bones/13/rotation = Quaternion(-0.0511693, 1.38441e-06, 2.69608e-05, 0.99869) +bones/14/rotation = Quaternion(-0.0511998, 8.05349e-07, 1.5221e-05, 0.998688) bones/15/rotation = Quaternion(0.00118244, 0.707106, 0.707106, -0.00118238) bones/16/rotation = Quaternion(0.0487809, 4.36629e-08, -2.06084e-09, 0.99881) bones/17/position = Vector3(-1.07369e-11, -1.8513e-09, 1.8763e-09) bones/17/rotation = Quaternion(-1.0658e-18, -2.64548e-17, 7.15252e-11, 1) -bones/18/rotation = Quaternion(-0.701522, -0.0886994, -0.0886994, 0.701522) -bones/19/rotation = Quaternion(-0.378533, 0.0803855, -0.0348819, 0.921431) -bones/20/rotation = Quaternion(0.280253, -0.138734, 0.0326038, 0.949288) -bones/21/rotation = Quaternion(-0.00281546, -0.925757, 0.377293, -0.024846) -bones/22/rotation = Quaternion(0.458348, -0.107565, 0.0559958, 0.880461) -bones/23/rotation = Quaternion(-0.326044, -0.0678216, 0.309407, 0.890709) -bones/24/rotation = Quaternion(0.255565, 0.158304, -0.0122179, 0.953665) -bones/25/rotation = Quaternion(0.0231214, -0.804985, 0.591417, 0.0411199) -bones/26/rotation = Quaternion(0.362593, 0.111316, -0.0228444, 0.924993) +bones/18/rotation = Quaternion(-0.702485, -0.0807171, -0.0807171, 0.702485) +bones/19/rotation = Quaternion(-0.119781, 0.0991614, -0.00581144, 0.987819) +bones/20/rotation = Quaternion(0.240193, -0.161341, 0.00626079, 0.957203) +bones/21/rotation = Quaternion(-0.0302162, -0.675483, 0.735692, -0.0395793) +bones/22/rotation = Quaternion(0.386671, -0.111688, 0.0472391, 0.91421) +bones/23/rotation = Quaternion(-0.463349, -0.11877, 0.192714, 0.856774) +bones/24/rotation = Quaternion(0.075962, 0.130309, -0.00688263, 0.988535) +bones/25/rotation = Quaternion(0.00548891, -0.588511, 0.808391, 0.0113585) +bones/26/rotation = Quaternion(0.272534, 0.116534, -0.032298, 0.954517) bones/29/position = Vector3(-8.25734e-11, 0.918942, 0.00903559) -bones/29/rotation = Quaternion(0.707022, -0.010976, 0.0109755, 0.707022) +bones/29/rotation = Quaternion(0.706526, -0.028654, 0.0286534, 0.706526) bones/31/rotation = Quaternion(0.899577, 2.29563e-07, 0.436762, -2.52029e-07) bones/31/scale = Vector3(1, 1, 1) bones/33/rotation = Quaternion(0.899577, -1.51065e-08, -0.436762, -2.52002e-07) @@ -10623,35 +10624,35 @@ bones/36/position = Vector3(1.25983, 1.30326, 0.185817) bones/36/rotation = Quaternion(1, 0, -7.54979e-08, 0) bones/37/rotation = Quaternion(5.33851e-08, -0.707107, 0.707107, 5.33851e-08) bones/38/rotation = Quaternion(-3.09086e-08, 0.707107, -0.707107, 3.09086e-08) -bones/39/rotation = Quaternion(0.998478, -0.0358176, 0.00923198, -0.0409069) +bones/39/rotation = Quaternion(0.999532, 0.0152202, -0.00392289, -0.0262498) bones/40/rotation = Quaternion(-3.09086e-08, 0.707107, -0.707107, 3.09086e-08) -bones/41/rotation = Quaternion(0.998889, -0.0340301, 0.00877124, -0.0314088) +bones/41/rotation = Quaternion(0.999872, 0.0145128, -0.00374056, -0.00555247) bones/42/rotation = Quaternion(-0.567204, -1.60356e-07, 1.10439e-07, 0.823577) bones/43/rotation = Quaternion(0.5665, 0.402705, 0.616376, 0.370118) -bones/44/rotation = Quaternion(0.624444, 0.267634, 0.665634, 0.308824) -bones/45/position = Vector3(-5.19012e-05, -0.361298, 0.0299268) -bones/45/rotation = Quaternion(0.529069, 0.0662636, 0.83932, -0.106004) +bones/44/rotation = Quaternion(0.537009, 0.409499, 0.581347, 0.453837) +bones/45/position = Vector3(-0.00242714, -0.361282, 0.0165085) +bones/45/rotation = Quaternion(0.53184, 0.0438534, 0.841801, -0.0812023) bones/46/rotation = Quaternion(-2.32831e-10, -3.22126e-07, -1.04545e-16, 1) bones/47/rotation = Quaternion(-0.599593, 0.374818, 0.599592, 0.374818) bones/48/position = Vector3(-1.25983, 1.30326, 1.13517) bones/48/rotation = Quaternion(1, 0, 7.54979e-08, 0) bones/49/rotation = Quaternion(-5.33851e-08, -0.707107, 0.707107, -5.33851e-08) -bones/51/rotation = Quaternion(0.921683, -0.0341877, 0.00881158, 0.386333) -bones/53/rotation = Quaternion(0.918502, -0.0341219, 0.00879457, 0.393844) +bones/51/rotation = Quaternion(0.925611, 0.00126699, -0.000326718, 0.378473) +bones/53/rotation = Quaternion(0.925613, 0.00126816, -0.000327019, 0.37847) bones/54/rotation = Quaternion(-0.567204, 1.60356e-07, -1.10439e-07, 0.823577) bones/55/rotation = Quaternion(-0.630266, 0.268009, 0.685756, -0.246322) -bones/56/rotation = Quaternion(0.615892, -0.363721, -0.603887, 0.351717) +bones/56/rotation = Quaternion(0.608527, -0.358938, -0.609413, 0.359825) bones/57/position = Vector3(1.49285e-08, -0.361298, 0.0302156) -bones/57/rotation = Quaternion(-0.661837, 0.0794707, 0.744284, -0.0412056) +bones/57/rotation = Quaternion(-0.666123, 0.0670068, 0.740465, -0.0591799) bones/58/rotation = Quaternion(-9.67704e-10, 3.29868e-07, -3.76895e-09, 1) bones/59/rotation = Quaternion(-0.396466, -0.585504, -0.396466, 0.585504) -bones/60/position = Vector3(0.937933, 1.23785, -1.52284) +bones/60/position = Vector3(0.937933, 1.3392, -1.43605) bones/60/rotation = Quaternion(1, 0, -4.37114e-08, 0) -bones/61/position = Vector3(-1.05149, 1.13607, -1.48048) -bones/62/position = Vector3(0, 3.0487, 15.6378) +bones/61/position = Vector3(-0.702017, 1.13607, -0.804415) +bones/62/position = Vector3(2.63266, 3.0487, 15.6378) [node name="RayFrom" type="BoneAttachment3D" parent="RedRobotModel/Armature/Skeleton3D" index="4"] -transform = Transform3D(-0.996876, 0.0507896, -0.0604871, -0.055076, 0.101911, 0.993268, 0.056612, 0.993496, -0.098795, -0.0957589, 2.03977, 1.79629) +transform = Transform3D(-0.996271, 0.0858115, -0.00903008, -0.000754952, 0.0959808, 0.995383, 0.086282, 0.991678, -0.0955581, 0.0157922, 1.94432, 1.82549) bone_name = "CannonAnimRecoil" bone_idx = 17 @@ -11044,6 +11045,9 @@ stream = ExtResource("19") volume_db = 3.0 unit_size = 15.0 +[node name="BlastCache" parent="." instance=ExtResource("25_2mhnh")] +visible = false + [connection signal="body_entered" from="PlayerDetectionArea" to="." method="_on_area_body_entered"] [connection signal="body_exited" from="PlayerDetectionArea" to="." method="_on_area_body_exited"] diff --git a/menu/menu.gd b/menu/menu.gd index 3e090fb6..e6ae4015 100644 --- a/menu/menu.gd +++ b/menu/menu.gd @@ -114,9 +114,6 @@ func _ready(): _on_host_pressed.call_deferred() play_button.grab_focus() - var sound_effects = $BackgroundCache/RedRobot/SoundEffects - for child in sound_effects.get_children(): - child.volume_db = -INF for menu in [ display_mode_menu, vsync_menu, max_fps_menu, resolution_scale_menu, scale_filter_menu, taa_menu, msaa_menu, fxaa_menu, shadow_mapping_menu, gi_type_menu, gi_quality_menu, diff --git a/menu/menu.tscn b/menu/menu.tscn index 38cde104..0aea38c4 100644 --- a/menu/menu.tscn +++ b/menu/menu.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=88 format=3 uid="uid://c80nbk7u633n6"] +[gd_scene load_steps=25 format=3 uid="uid://c80nbk7u633n6"] [ext_resource type="Script" path="res://menu/menu.gd" id="1"] [ext_resource type="Texture2D" uid="uid://gnsovrtic7g4" path="res://menu/experiment.hdr" id="2_bpuaq"] @@ -6,13 +6,11 @@ [ext_resource type="AudioStream" uid="uid://bfq26n228ipa" path="res://menu/menu_intro_music.ogg" id="5"] [ext_resource type="Texture2D" uid="uid://ckwsj2km1edy6" path="res://menu/tps_demo.png" id="6"] [ext_resource type="Texture2D" uid="uid://c6gsd2mdmea8w" path="res://menu/floor.png" id="6_qhdg0"] -[ext_resource type="FontFile" path="res://menu/button_font.tres" id="13"] +[ext_resource type="FontFile" uid="uid://b8tvpu085c6v4" path="res://menu/button_font.tres" id="13"] [ext_resource type="StyleBox" uid="uid://dd2346b4rjg8j" path="res://menu/button_pressed.tres" id="14"] [ext_resource type="StyleBox" uid="uid://b5jvmt5xa2afe" path="res://menu/button_normal.tres" id="15"] [ext_resource type="StyleBox" uid="uid://b807o31rnpht1" path="res://menu/button_focus.tres" id="16"] [ext_resource type="StyleBox" uid="uid://bsth0dexb32e8" path="res://menu/button_hover.tres" id="17"] -[ext_resource type="PackedScene" uid="uid://byi6b08jpb2iw" path="res://enemies/red_robot/red_robot.tscn" id="19"] -[ext_resource type="PackedScene" uid="uid://jphgr3qep5" path="res://player/bullet/bullet.tscn" id="20"] [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_aosi0"] panorama = ExtResource("2_bpuaq") @@ -55,73612 +53,6 @@ size = Vector2(4096, 4096) albedo_color = Color(0.419608, 0.419608, 0.419608, 1) albedo_texture = ExtResource("6_qhdg0") -[sub_resource type="Animation" id="Animation_k6bgn"] -resource_name = "AIM-Center" -length = 0.001 -tracks/0/type = "position_3d" -tracks/0/imported = true -tracks/0/enabled = true -tracks/0/path = NodePath("Robot_Skeleton/Skeleton3D:spine1") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = PackedFloat32Array(0, 1, 3.59118e-06, 0.239217, -0.000312048) -tracks/1/type = "rotation_3d" -tracks/1/imported = true -tracks/1/enabled = true -tracks/1/path = NodePath("Robot_Skeleton/Skeleton3D:spine1") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = PackedFloat32Array(0, 1, -0.0954857, 0.00280071, -0.00269498, 0.995423) -tracks/2/type = "position_3d" -tracks/2/imported = true -tracks/2/enabled = true -tracks/2/path = NodePath("Robot_Skeleton/Skeleton3D:spine2") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = PackedFloat32Array(0, 1, 3.57628e-06, 0.102573, -0.000141123) -tracks/3/type = "rotation_3d" -tracks/3/imported = true -tracks/3/enabled = true -tracks/3/path = NodePath("Robot_Skeleton/Skeleton3D:spine2") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = PackedFloat32Array(0, 1, -0.104102, 0.00327611, -0.00209141, 0.994559) -tracks/4/type = "position_3d" -tracks/4/imported = true -tracks/4/enabled = true -tracks/4/path = NodePath("Robot_Skeleton/Skeleton3D:chest") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/keys = PackedFloat32Array(0, 1, 3.57628e-06, 0.117353, 5.033e-05) -tracks/5/type = "rotation_3d" -tracks/5/imported = true -tracks/5/enabled = true -tracks/5/path = NodePath("Robot_Skeleton/Skeleton3D:chest") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/keys = PackedFloat32Array(0, 1, -0.0410543, 0.00354144, -0.00160161, 0.999149) -tracks/6/type = "rotation_3d" -tracks/6/imported = true -tracks/6/enabled = true -tracks/6/path = NodePath("Robot_Skeleton/Skeleton3D:neck.001") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/keys = PackedFloat32Array(0, 1, -0.0126036, 0.77207, 0.635366, -0.00767444) -tracks/7/type = "rotation_3d" -tracks/7/imported = true -tracks/7/enabled = true -tracks/7/path = NodePath("Robot_Skeleton/Skeleton3D:upper_arm.L") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/keys = PackedFloat32Array(0, 1, -0.606097, 0.0536399, 0.148984, 0.77947) -tracks/8/type = "rotation_3d" -tracks/8/imported = true -tracks/8/enabled = true -tracks/8/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.L") -tracks/8/interp = 1 -tracks/8/loop_wrap = true -tracks/8/keys = PackedFloat32Array(0, 1, -0.0687908, 0.00661696, -0.235322, 0.969457) -tracks/9/type = "rotation_3d" -tracks/9/imported = true -tracks/9/enabled = true -tracks/9/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.L.003") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/keys = PackedFloat32Array(0, 1, -0.0862918, -0.00136207, -0.241658, 0.966516) -tracks/10/type = "scale_3d" -tracks/10/imported = true -tracks/10/enabled = true -tracks/10/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.L.003") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/keys = PackedFloat32Array(0, 1, 1, 1, 1) -tracks/11/type = "rotation_3d" -tracks/11/imported = true -tracks/11/enabled = true -tracks/11/path = NodePath("Robot_Skeleton/Skeleton3D:palm.L.001") -tracks/11/interp = 1 -tracks/11/loop_wrap = true -tracks/11/keys = PackedFloat32Array(0, 1, 0.189582, -0.137612, 0.960075, 0.152896) -tracks/12/type = "rotation_3d" -tracks/12/imported = true -tracks/12/enabled = true -tracks/12/path = NodePath("Robot_Skeleton/Skeleton3D:SPiston-a1.L") -tracks/12/interp = 1 -tracks/12/loop_wrap = true -tracks/12/keys = PackedFloat32Array(0, 1, -0.340447, 0.0116982, 0.229027, 0.911869) -tracks/13/type = "rotation_3d" -tracks/13/imported = true -tracks/13/enabled = true -tracks/13/path = NodePath("Robot_Skeleton/Skeleton3D:SPiston-c2.L") -tracks/13/interp = 1 -tracks/13/loop_wrap = true -tracks/13/keys = PackedFloat32Array(0, 1, 0.117886, 0.0773284, 0.594661, 0.791519) -tracks/14/type = "rotation_3d" -tracks/14/imported = true -tracks/14/enabled = true -tracks/14/path = NodePath("Robot_Skeleton/Skeleton3D:SPiston-b2.L") -tracks/14/interp = 1 -tracks/14/loop_wrap = true -tracks/14/keys = PackedFloat32Array(0, 1, -0.259514, -0.0357909, -0.140634, 0.954774) -tracks/15/type = "rotation_3d" -tracks/15/imported = true -tracks/15/enabled = true -tracks/15/path = NodePath("Robot_Skeleton/Skeleton3D:upper_arm.R") -tracks/15/interp = 1 -tracks/15/loop_wrap = true -tracks/15/keys = PackedFloat32Array(0, 1, -0.117661, 0.360332, 0.63279, 0.675199) -tracks/16/type = "position_3d" -tracks/16/imported = true -tracks/16/enabled = true -tracks/16/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.R") -tracks/16/interp = 1 -tracks/16/loop_wrap = true -tracks/16/keys = PackedFloat32Array(0, 1, 1.15256e-08, 0.250037, 2.4852e-07) -tracks/17/type = "rotation_3d" -tracks/17/imported = true -tracks/17/enabled 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SubResource("Animation_qmjj1"), -"running_gun": SubResource("Animation_cvryb"), -"running_nogun": SubResource("Animation_eny0c"), -"strafe_allinone-noexp": SubResource("Animation_dw04h"), -"strafe_back": SubResource("Animation_bfj2x"), -"strafe_front": SubResource("Animation_shqw3"), -"strafe_idle_to_forward-noexp": SubResource("Animation_qk30b"), -"strafe_left": SubResource("Animation_nvh0t"), -"strafe_neu_to_left-noexp": SubResource("Animation_761m3"), -"strafe_neu_to_right-noexp": SubResource("Animation_6xqsi"), -"strafe_right": SubResource("Animation_j58eg"), -"walking_gun": SubResource("Animation_4y77i"), -"walking_nogun": SubResource("Animation_qeh3i"), -"xxx_001-noexp": SubResource("Animation_inlng"), -"yateusare-noexp": SubResource("Animation_xqfe4"), -"zDSDASD-noexp": SubResource("Animation_pytpj"), -"zSPINE-BOUNCE-noexp": SubResource("Animation_u0fj5"), -"zSPINE_LR-noexp": SubResource("Animation_v8v4v"), -"zSPINE_StS-noexp": SubResource("Animation_0txj5"), -"zSPINE_ud-noexp": SubResource("Animation_3i7kr"), -"z_running_PH-noexp": SubResource("Animation_2rbul"), -"zdasdasdas-noexp": SubResource("Animation_tnohw"), -"zjump_fullcycle-noexp": SubResource("Animation_3usg6"), -"zkneepadmod-noexp": SubResource("Animation_aopd8"), -"zzARMCANNONNOUSAR-noexp": SubResource("Animation_ugft6"), -"zzIdleph-noexp": SubResource("Animation_2pgkg") -} - [sub_resource type="AnimationNodeBlend2" id="5"] resource_local_to_scene = true filter_enabled = true @@ -73708,168 +100,6 @@ Label/constants/shadow_offset_y = 1 Label/fonts/font = ExtResource("13") Label/styles/normal = null -[sub_resource type="BoxShape3D" id="20"] -size = Vector3(4, 2, 4) - -[sub_resource type="BoxShape3D" id="21"] -size = Vector3(10, 10, 2) - -[sub_resource type="Animation" id="Animation_slk03"] -resource_name = "explode" -length = 3.0 -step = 0.05 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("OmniLight3D:light_energy") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 0.25, 0.85), -"transitions": PackedFloat32Array(1, 1, 1), -"update": 0, -"values": [1.5, 3.0, 0.0] -} -tracks/1/type = "method" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath(".") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(1.5), -"transitions": PackedFloat32Array(1), -"values": [{ -"args": [], -"method": &"queue_free" -}] -} -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("BulletBody/MainBody:emitting") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [false] -} -tracks/3/type = "value" -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/path = NodePath("MeshInstance3D:visible") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [false] -} -tracks/4/type = "value" -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/path = NodePath("ExplosionAudio:playing") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/keys = { -"times": PackedFloat32Array(0.1), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] -} -tracks/5/type = "value" -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/path = NodePath("Blast/BlastParticle:emitting") -tracks/5/interp = 1 -tracks/5/loop_wrap = false -tracks/5/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] -} -tracks/6/type = "value" -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/path = NodePath("Blast/LightBlast:emitting") -tracks/6/interp = 1 -tracks/6/loop_wrap = false -tracks/6/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] -} -tracks/7/type = "value" -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/path = NodePath("Blast/BlastSparks:emitting") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] -} -tracks/8/type = "value" -tracks/8/imported = false -tracks/8/enabled = true -tracks/8/path = NodePath("Blast/Smoke:emitting") -tracks/8/interp = 1 -tracks/8/loop_wrap = true -tracks/8/keys = { -"times": PackedFloat32Array(0.2), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] -} -tracks/9/type = "value" -tracks/9/imported = false -tracks/9/enabled = true -tracks/9/path = NodePath("Blast/LightParticle:emitting") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/keys = { -"times": PackedFloat32Array(0.05), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] -} -tracks/10/type = "value" -tracks/10/imported = false -tracks/10/enabled = true -tracks/10/path = NodePath("Blast/InnerBlastLight:emitting") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] -} -tracks/11/type = "value" -tracks/11/imported = false -tracks/11/enabled = true -tracks/11/path = NodePath("BulletBody/Trail:emitting") -tracks/11/interp = 1 -tracks/11/loop_wrap = true -tracks/11/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [false] -} - -[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntwc6"] -_data = { -"explode": SubResource("Animation_slk03") -} - [node name="Menu" type="Node"] script = ExtResource("1") @@ -73911,9 +141,6 @@ autoplay = true [node name="AnimationTree" type="AnimationTree" parent="."] root_node = NodePath("../PlayerModel") -libraries = { -"": SubResource("AnimationLibrary_6ta8k") -} tree_root = SubResource("8") anim_player = NodePath("../PlayerModel/AnimationPlayer") parameters/Blend/blend_amount = 1.0 @@ -74577,46 +804,6 @@ size_flags_vertical = 1 wait_time = 0.5 one_shot = true -[node name="BackgroundCache" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, -10, -10) - -[node name="RedRobot" parent="BackgroundCache" instance=ExtResource("19")] -test_shoot = true -health = 1 - -[node name="Floor" type="StaticBody3D" parent="BackgroundCache"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) -collision_layer = 2147483651 -collision_mask = 3 - -[node name="CollisionShape3D" type="CollisionShape3D" parent="BackgroundCache/Floor"] -shape = SubResource("20") - -[node name="Target" type="StaticBody3D" parent="BackgroundCache"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3) -collision_layer = 2147483650 -collision_mask = 2147483650 - -[node name="CollisionShape3D" type="CollisionShape3D" parent="BackgroundCache/Target"] -shape = SubResource("21") - -[node name="Bullet" parent="BackgroundCache" instance=ExtResource("20")] -transform = Transform3D(-1, 8.4334e-08, 3.14739e-07, 0, 0.965926, -0.258819, -3.25841e-07, -0.258819, -0.965926, 0, -20, -80) - -[node name="AnimationPlayer" parent="BackgroundCache/Bullet" index="4"] -libraries = { -"": SubResource("AnimationLibrary_ntwc6") -} - -[node name="ExplosionAudio" parent="BackgroundCache/Bullet" index="5"] -volume_db = -80.0 - -[node name="MainBody" parent="BackgroundCache/Bullet/BulletBody" index="0"] -emitting = false - -[node name="Trail" parent="BackgroundCache/Bullet/BulletBody" index="1"] -emitting = false - [connection signal="pressed" from="UI/Main/Play" to="." method="_on_play_pressed"] [connection signal="pressed" from="UI/Main/PlayOnline" to="." method="_on_play_online_pressed"] [connection signal="pressed" from="UI/Main/Settings" to="." method="_on_settings_pressed"] @@ -74627,5 +814,3 @@ emitting = false [connection signal="pressed" from="UI/Settings/Actions/Apply" to="." method="_on_apply_pressed"] [connection signal="pressed" from="UI/Settings/Actions/Cancel" to="." method="_on_cancel_pressed"] [connection signal="timeout" from="UI/Loading/DoneTimer" to="." method="_on_loading_done_timer_timeout"] - -[editable path="BackgroundCache/Bullet"] diff --git a/player/bullet/bullet.tscn b/player/bullet/bullet.tscn index 1411b334..d96ab8a2 100644 --- a/player/bullet/bullet.tscn +++ b/player/bullet/bullet.tscn @@ -4,7 +4,7 @@ [ext_resource type="ArrayMesh" uid="uid://dqkkefcnt0erw" path="res://effects_shared/BlastMesh_Sphere.mesh" id="2"] [ext_resource type="AudioStream" uid="uid://c0bpunl6shvlr" path="res://player/bullet/bullet_explode.wav" id="3"] [ext_resource type="Material" uid="uid://bxjcw6j767jtn" path="res://player/bullet/effect/BlastMaterial.tres" id="4"] -[ext_resource type="Material" path="res://player/bullet/effect/light_rays_material.tres" id="5"] +[ext_resource type="Material" uid="uid://d1hp4xsnvqyn8" path="res://player/bullet/effect/light_rays_material.tres" id="5"] [ext_resource type="Texture2D" uid="uid://d17qvns23fvuv" path="res://player/bullet/blue_myst.png" id="8"] [ext_resource type="Material" uid="uid://byb8a73wgvytk" path="res://player/bullet/bullet_material.tres" id="9"] diff --git a/player/bullet/effect/BlastMaterial.tres b/player/bullet/effect/BlastMaterial.tres index b5064118..538b21af 100644 --- a/player/bullet/effect/BlastMaterial.tres +++ b/player/bullet/effect/BlastMaterial.tres @@ -45,6 +45,7 @@ void fragment() { render_priority = 0 shader = SubResource("1") shader_parameter/albedo = Color(0, 1, 1, 1) +shader_parameter/texture_albedo = ExtResource("1_1ujtj") shader_parameter/specular = 0.0 shader_parameter/metallic = 0.0 shader_parameter/roughness = 1.0 @@ -56,4 +57,3 @@ shader_parameter/uv1_scale = Vector3(1, 1, 1) shader_parameter/uv1_offset = Vector3(0, 0, 0) shader_parameter/uv2_scale = Vector3(1, 1, 1) shader_parameter/uv2_offset = Vector3(0, 0, 0) -shader_parameter/texture_albedo = ExtResource("1_1ujtj") diff --git a/player/player.tscn b/player/player.tscn index d99d746a..7aeb34a7 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=107 format=3 uid="uid://cs1k22tdf04k4"] +[gd_scene load_steps=51 format=3 uid="uid://cs1k22tdf04k4"] [ext_resource type="Script" path="res://player/player.gd" id="1"] [ext_resource type="PackedScene" uid="uid://div25sd40yx1d" path="res://player/model/player.glb" id="2"] @@ -13,6 +13,7 @@ [ext_resource type="ArrayMesh" uid="uid://pok2ib14r47b" path="res://player/model/muzzle_flash_particle_mesh_Cone.mesh" id="10"] [ext_resource type="Texture2D" uid="uid://dj46di0ip66q5" path="res://player/bullet/effect/FlarePolar.png" id="11"] [ext_resource type="AudioStream" uid="uid://glpjepixvmdl" path="res://player/audio/shoot.wav" id="11_cqsut"] +[ext_resource type="PackedScene" uid="uid://jphgr3qep5" path="res://player/bullet/bullet.tscn" id="14_bx31p"] [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_o4rt5"] properties/0/path = NodePath(".:transform") @@ -66,73612 +67,6 @@ albedo_texture = ExtResource("11") _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.791139, 0.990909), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 -[sub_resource type="Animation" id="Animation_nk48h"] -resource_name = "AIM-Center" -length = 0.001 -tracks/0/type = "position_3d" -tracks/0/imported = true -tracks/0/enabled = true -tracks/0/path = NodePath("Robot_Skeleton/Skeleton3D:spine1") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = PackedFloat32Array(0, 1, 3.59118e-06, 0.239217, -0.000312048) -tracks/1/type = "rotation_3d" -tracks/1/imported = true -tracks/1/enabled = true -tracks/1/path = NodePath("Robot_Skeleton/Skeleton3D:spine1") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = PackedFloat32Array(0, 1, -0.0954857, 0.00280071, -0.00269498, 0.995423) -tracks/2/type = "position_3d" -tracks/2/imported = true -tracks/2/enabled = true -tracks/2/path = NodePath("Robot_Skeleton/Skeleton3D:spine2") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = PackedFloat32Array(0, 1, 3.57628e-06, 0.102573, -0.000141123) -tracks/3/type = "rotation_3d" -tracks/3/imported = true -tracks/3/enabled = true -tracks/3/path = NodePath("Robot_Skeleton/Skeleton3D:spine2") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = PackedFloat32Array(0, 1, -0.104102, 0.00327611, -0.00209141, 0.994559) -tracks/4/type = "position_3d" -tracks/4/imported = true -tracks/4/enabled = true -tracks/4/path = NodePath("Robot_Skeleton/Skeleton3D:chest") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/keys = PackedFloat32Array(0, 1, 3.57628e-06, 0.117353, 5.033e-05) -tracks/5/type = "rotation_3d" -tracks/5/imported = true -tracks/5/enabled = true -tracks/5/path = NodePath("Robot_Skeleton/Skeleton3D:chest") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/keys = PackedFloat32Array(0, 1, -0.0410543, 0.00354144, -0.00160161, 0.999149) -tracks/6/type = "rotation_3d" -tracks/6/imported = true -tracks/6/enabled = true -tracks/6/path = NodePath("Robot_Skeleton/Skeleton3D:neck.001") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/keys = PackedFloat32Array(0, 1, -0.0126036, 0.77207, 0.635366, -0.00767444) -tracks/7/type = "rotation_3d" -tracks/7/imported = true -tracks/7/enabled = true -tracks/7/path = NodePath("Robot_Skeleton/Skeleton3D:upper_arm.L") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/keys = PackedFloat32Array(0, 1, -0.606097, 0.0536399, 0.148984, 0.77947) -tracks/8/type = "rotation_3d" -tracks/8/imported = true -tracks/8/enabled = true -tracks/8/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.L") -tracks/8/interp = 1 -tracks/8/loop_wrap = true -tracks/8/keys = PackedFloat32Array(0, 1, -0.0687908, 0.00661696, -0.235322, 0.969457) -tracks/9/type = "rotation_3d" -tracks/9/imported = true -tracks/9/enabled = true -tracks/9/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.L.003") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/keys = PackedFloat32Array(0, 1, -0.0862918, -0.00136207, -0.241658, 0.966516) -tracks/10/type = "scale_3d" -tracks/10/imported = true -tracks/10/enabled = true -tracks/10/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.L.003") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/keys = PackedFloat32Array(0, 1, 1, 1, 1) -tracks/11/type = "rotation_3d" -tracks/11/imported = true -tracks/11/enabled = true -tracks/11/path = NodePath("Robot_Skeleton/Skeleton3D:palm.L.001") -tracks/11/interp = 1 -tracks/11/loop_wrap = true -tracks/11/keys = PackedFloat32Array(0, 1, 0.189582, -0.137612, 0.960075, 0.152896) -tracks/12/type = "rotation_3d" -tracks/12/imported = true -tracks/12/enabled = true -tracks/12/path = NodePath("Robot_Skeleton/Skeleton3D:SPiston-a1.L") -tracks/12/interp = 1 -tracks/12/loop_wrap = true -tracks/12/keys = PackedFloat32Array(0, 1, -0.340447, 0.0116982, 0.229027, 0.911869) -tracks/13/type = "rotation_3d" -tracks/13/imported = true -tracks/13/enabled = true -tracks/13/path = NodePath("Robot_Skeleton/Skeleton3D:SPiston-c2.L") -tracks/13/interp = 1 -tracks/13/loop_wrap = true -tracks/13/keys = PackedFloat32Array(0, 1, 0.117886, 0.0773284, 0.594661, 0.791519) -tracks/14/type = "rotation_3d" -tracks/14/imported = true -tracks/14/enabled = true -tracks/14/path = NodePath("Robot_Skeleton/Skeleton3D:SPiston-b2.L") -tracks/14/interp = 1 -tracks/14/loop_wrap = true -tracks/14/keys = PackedFloat32Array(0, 1, -0.259514, -0.0357909, -0.140634, 0.954774) -tracks/15/type = "rotation_3d" -tracks/15/imported = true -tracks/15/enabled = true -tracks/15/path = NodePath("Robot_Skeleton/Skeleton3D:upper_arm.R") -tracks/15/interp = 1 -tracks/15/loop_wrap = true -tracks/15/keys = PackedFloat32Array(0, 1, -0.117661, 0.360332, 0.63279, 0.675199) -tracks/16/type = "position_3d" -tracks/16/imported = true -tracks/16/enabled = true -tracks/16/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.R") -tracks/16/interp = 1 -tracks/16/loop_wrap = true -tracks/16/keys = PackedFloat32Array(0, 1, 1.15256e-08, 0.250037, 2.4852e-07) -tracks/17/type = "rotation_3d" -tracks/17/imported = true -tracks/17/enabled = true -tracks/17/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.R") -tracks/17/interp = 1 -tracks/17/loop_wrap = true -tracks/17/keys = PackedFloat32Array(0, 1, 0.00436206, 0.000805848, 0.00928912, 0.999947) -tracks/18/type = "rotation_3d" -tracks/18/imported = true -tracks/18/enabled = true -tracks/18/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.R.003") -tracks/18/interp = 1 -tracks/18/loop_wrap = true -tracks/18/keys = PackedFloat32Array(0, 1, -0.00526765, -0.235616, -0.00658962, 0.97181) -tracks/19/type = "scale_3d" -tracks/19/imported = true -tracks/19/enabled = true -tracks/19/path = NodePath("Robot_Skeleton/Skeleton3D:forearm.R.003") -tracks/19/interp = 1 -tracks/19/loop_wrap = true -tracks/19/keys = PackedFloat32Array(0, 1, 1, 1, 1) -tracks/20/type = "rotation_3d" -tracks/20/imported = true -tracks/20/enabled = true -tracks/20/path = NodePath("Robot_Skeleton/Skeleton3D:hand.R") -tracks/20/interp = 1 -tracks/20/loop_wrap = true -tracks/20/keys = PackedFloat32Array(0, 1, 0.00907352, 0.999945, -0.00213467, -0.00491077) -tracks/21/type = "rotation_3d" -tracks/21/imported = true -tracks/21/enabled = true -tracks/21/path = NodePath("Robot_Skeleton/Skeleton3D:palm.R") -tracks/21/interp = 1 -tracks/21/loop_wrap = true -tracks/21/keys = PackedFloat32Array(0, 1, 0.0138917, -0.0168912, 0.990289, 0.137295) -tracks/22/type = "scale_3d" -tracks/22/imported = true -tracks/22/enabled = true -tracks/22/path = NodePath("Robot_Skeleton/Skeleton3D:palm.R") -tracks/22/interp = 1 -tracks/22/loop_wrap = true -tracks/22/keys = PackedFloat32Array(0, 1, 0.766362, 0.766362, 0.766362) -tracks/23/type = "rotation_3d" -tracks/23/imported = true -tracks/23/enabled = true -tracks/23/path = NodePath("Robot_Skeleton/Skeleton3D:f_index.01.R") -tracks/23/interp = 1 -tracks/23/loop_wrap = true -tracks/23/keys = PackedFloat32Array(0, 1, 0.262396, 0.0310503, 0.011109, 0.964397) -tracks/24/type = "scale_3d" -tracks/24/imported = true -tracks/24/enabled = true -tracks/24/path = NodePath("Robot_Skeleton/Skeleton3D:f_index.01.R") -tracks/24/interp = 1 -tracks/24/loop_wrap = true -tracks/24/keys = PackedFloat32Array(0, 1, 0.999991, 1, 0.999998) -tracks/25/type = "rotation_3d" -tracks/25/imported = true -tracks/25/enabled = true -tracks/25/path = NodePath("Robot_Skeleton/Skeleton3D:f_index.02.R") -tracks/25/interp = 1 -tracks/25/loop_wrap = true -tracks/25/keys = PackedFloat32Array(0, 1, -0.599879, 0.0243297, -0.0160136, 0.79956) -tracks/26/type = "scale_3d" -tracks/26/imported = true -tracks/26/enabled = true -tracks/26/path = NodePath("Robot_Skeleton/Skeleton3D:f_index.02.R") -tracks/26/interp = 1 -tracks/26/loop_wrap = true -tracks/26/keys = PackedFloat32Array(0, 1, 1, 0.999997, 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4.27475e-09, 0.923152) -bones/130/position = Vector3(1.00428e-07, 0.0880043, -0.12418) -bones/130/rotation = Quaternion(0.967216, -1.36611e-07, 7.63393e-09, 0.253954) -bones/130/scale = Vector3(1, 1, 1.00005) -bones/131/position = Vector3(-5.70392e-09, 0.0609566, -0.129562) -bones/132/position = Vector3(0.187198, 1.84115, 1.06563) -bones/133/position = Vector3(-0.0885928, 1.84115, 1.06563) -bones/134/position = Vector3(0.32442, 1.39742, 0.0372229) -bones/135/position = Vector3(-0.0888666, 1.66098, -0.427314) +bones/127/rotation = Quaternion(-0.594882, 0.0660834, -0.0436333, 0.799903) +bones/127/scale = Vector3(1, 1, 1) +bones/128/rotation = Quaternion(1.63645e-08, 0.947938, -0.318456, -4.07991e-08) +bones/129/rotation = Quaternion(-0.384436, -5.86263e-10, 2.3708e-09, 0.923152) +bones/130/position = Vector3(9.76118e-08, 0.0872776, -0.124117) +bones/130/rotation = Quaternion(0.987741, -5.5179e-07, 2.6384e-08, 0.156104) +bones/130/scale = Vector3(1, 1, 1.00006) +bones/131/position = Vector3(-5.2942e-09, 0.0572106, -0.129741) +bones/132/position = Vector3(0.179208, 1.84115, 1.06563) +bones/133/position = Vector3(-0.096583, 1.84115, 1.06563) +bones/134/position = Vector3(0.305174, 1.64498, -0.234249) +bones/135/position = Vector3(-0.108986, 1.41753, -0.159486) bones/135/rotation = Quaternion(0.998099, -2.22234e-10, 0.0616301, 3.59907e-09) -bones/136/position = Vector3(0.00268129, 2.56055, 7.7703) -bones/137/position = Vector3(0.557749, 2.3575, -0.368711) -bones/137/rotation = Quaternion(-0.707078, 0.00643217, -0.00643217, 0.707078) -bones/138/position = Vector3(0.495816, 2.70715, -0.399974) -bones/139/position = Vector3(-0.31546, 2.45017, 0.158211) -bones/139/rotation = Quaternion(-0.707078, 0.00643217, -0.00643217, 0.707078) -bones/140/position = Vector3(-0.534667, 2.5764, -0.37891) -bones/142/position = Vector3(-0.137896, 1.38327, -0.626978) -bones/143/position = Vector3(0.0175218, 3.21222, -1.24379) -bones/143/rotation = Quaternion(0.99835, 0, -0.0574184, 0) -bones/143/scale = Vector3(1, 1.03008, 1) +bones/136/position = Vector3(0.0453597, 2.69151, 7.7703) +bones/137/position = Vector3(0.52074, 2.41179, -0.0939467) +bones/137/rotation = Quaternion(-0.707078, 0.00643217, -0.00643216, 0.707078) +bones/138/position = Vector3(0.70972, 2.53617, -0.398862) +bones/139/position = Vector3(-0.356286, 2.42233, -0.0893181) +bones/139/rotation = Quaternion(-0.707078, 0.00643217, -0.00643216, 0.707078) +bones/140/position = Vector3(-0.339721, 2.74247, -0.379949) +bones/141/position = Vector3(0.137896, 1.38787, -0.626978) +bones/142/position = Vector3(-0.137896, 1.386, -0.626978) +bones/143/position = Vector3(-0.00372222, 3.22285, -1.24379) +bones/143/rotation = Quaternion(0.998271, 0, 0.0587749, 0) +bones/143/scale = Vector3(1, 1.04169, 1) [node name="GunBone" type="BoneAttachment3D" parent="PlayerModel/Robot_Skeleton/Skeleton3D" index="5"] -transform = Transform3D(0.436535, 0.170919, -0.887241, 0.709296, 0.54571, 0.454028, 0.559913, -0.824561, 0.116573, -0.346575, 1.18472, 0.176002) +transform = Transform3D(0.0164817, 0.449421, -0.897038, 0.335301, 0.843116, 0.428572, 0.945765, -0.306742, -0.136309, -0.430291, 1.09381, -0.105334) bone_name = "hand.R" bone_idx = 55 @@ -74167,9 +586,6 @@ animation_path = NodePath("../AnimationTree") root_node = NodePath("../PlayerModel") root_motion_track = NodePath("Robot_Skeleton/Skeleton3D:root") callback_mode_process = 0 -libraries = { -"": SubResource("AnimationLibrary_b344y") -} tree_root = SubResource("30") anim_player = NodePath("../PlayerModel/AnimationPlayer") parameters/aim/add_amount = 0.0 @@ -74257,4 +673,11 @@ wait_time = 0.4 one_shot = true autostart = true +[node name="BulletCache" parent="." instance=ExtResource("14_bx31p")] +visible = false + +[node name="ExplosionAudio" parent="BulletCache" index="5"] +volume_db = -80.0 + [editable path="PlayerModel"] +[editable path="BulletCache"] diff --git a/project.godot b/project.godot index 2cec08d2..d09dda14 100644 --- a/project.godot +++ b/project.godot @@ -13,7 +13,7 @@ config_version=5 config/name="Godot Third-Person Shooter Demo" config/description="Godot Third Person Shooter with high quality assets and lighting" run/main_scene="res://main/main.tscn" -config/features=PackedStringArray("4.3") +config/features=PackedStringArray("4.4") config/icon="res://icon.png" [autoload]