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enqueue.go
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enqueue.go
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package work
import (
"fmt"
"sync"
"time"
"github.com/gomodule/redigo/redis"
)
// Enqueuer can enqueue jobs.
type Enqueuer struct {
Namespace string // eg, "myapp-work"
Pool *redis.Pool
queuePrefix string // eg, "myapp-work:jobs:"
knownJobs map[string]int64
enqueueUniqueScript *redis.Script
enqueueUniqueInScript *redis.Script
mtx sync.RWMutex
}
// NewEnqueuer creates a new enqueuer with the specified Redis namespace and Redis pool.
func NewEnqueuer(namespace string, pool *redis.Pool) *Enqueuer {
if pool == nil {
panic("NewEnqueuer needs a non-nil *redis.Pool")
}
return &Enqueuer{
Namespace: namespace,
Pool: pool,
queuePrefix: redisKeyJobsPrefix(namespace),
knownJobs: make(map[string]int64),
enqueueUniqueScript: redis.NewScript(2, redisLuaEnqueueUnique),
enqueueUniqueInScript: redis.NewScript(2, redisLuaEnqueueUniqueIn),
}
}
// Enqueue will enqueue the specified job name and arguments. The args param can be nil if no args ar needed.
// Example: e.Enqueue("send_email", work.Q{"addr": "[email protected]"})
func (e *Enqueuer) Enqueue(jobName string, args map[string]interface{}) (*Job, error) {
job := &Job{
Name: jobName,
ID: makeIdentifier(),
EnqueuedAt: nowEpochSeconds(),
Args: args,
RunAt: nowEpochSeconds(),
}
rawJSON, err := job.serialize()
if err != nil {
return nil, err
}
conn := e.Pool.Get()
defer conn.Close()
if _, err := conn.Do("LPUSH", e.queuePrefix+jobName, rawJSON); err != nil {
return nil, err
}
if err := e.addToKnownJobs(conn, jobName); err != nil {
return job, err
}
return job, nil
}
// EnqueueIn enqueues a job in the scheduled job queue for execution in secondsFromNow seconds.
func (e *Enqueuer) EnqueueIn(jobName string, secondsFromNow int64, args map[string]interface{}) (*ScheduledJob, error) {
runAt := nowEpochSeconds() + secondsFromNow
job := &Job{
Name: jobName,
ID: makeIdentifier(),
EnqueuedAt: nowEpochSeconds(),
Args: args,
RunAt: runAt,
}
rawJSON, err := job.serialize()
if err != nil {
return nil, err
}
conn := e.Pool.Get()
defer conn.Close()
scheduledJob := &ScheduledJob{
RunAt: runAt,
Job: job,
}
_, err = conn.Do("ZADD", redisKeyScheduled(e.Namespace), scheduledJob.RunAt, rawJSON)
if err != nil {
return nil, err
}
if err := e.addToKnownJobs(conn, jobName); err != nil {
return scheduledJob, err
}
return scheduledJob, nil
}
func (e *Enqueuer) Dequeue(jobName, jobId string) error {
conn := e.Pool.Get()
defer conn.Close()
cursor := 0
for {
response, err := redis.Values(conn.Do("ZSCAN", redisKeyScheduled(e.Namespace), cursor, "MATCH", fmt.Sprintf("*%s*", jobId)))
if err != nil {
return err
}
var (
nextCursor int
members []string
)
_, err = redis.Scan(response, &nextCursor, &members)
if err != nil {
return err
}
for _, member := range members {
if _, err := conn.Do("ZREM", redisKeyScheduled(e.Namespace), member); err != nil {
return err
}
}
cursor = nextCursor
if cursor == 0 {
break
}
}
return nil
}
// EnqueueUnique enqueues a job unless a job is already enqueued with the same name and arguments.
// The already-enqueued job can be in the normal work queue or in the scheduled job queue.
// Once a worker begins processing a job, another job with the same name and arguments can be enqueued again.
// Any failed jobs in the retry queue or dead queue don't count against the uniqueness -- so if a job fails and is retried, two unique jobs with the same name and arguments can be enqueued at once.
// In order to add robustness to the system, jobs are only unique for 24 hours after they're enqueued. This is mostly relevant for scheduled jobs.
// EnqueueUnique returns the job if it was enqueued and nil if it wasn't
func (e *Enqueuer) EnqueueUnique(jobName string, args map[string]interface{}) (*Job, error) {
return e.EnqueueUniqueByKey(jobName, args, nil)
}
// EnqueueUniqueIn enqueues a unique job in the scheduled job queue for execution in secondsFromNow seconds. See EnqueueUnique for the semantics of unique jobs.
func (e *Enqueuer) EnqueueUniqueIn(jobName string, secondsFromNow int64, args map[string]interface{}) (*ScheduledJob, error) {
return e.EnqueueUniqueInByKey(jobName, secondsFromNow, args, nil)
}
// EnqueueUniqueByKey enqueues a job unless a job is already enqueued with the same name and key, updating arguments.
// The already-enqueued job can be in the normal work queue or in the scheduled job queue.
// Once a worker begins processing a job, another job with the same name and key can be enqueued again.
// Any failed jobs in the retry queue or dead queue don't count against the uniqueness -- so if a job fails and is retried, two unique jobs with the same name and arguments can be enqueued at once.
// In order to add robustness to the system, jobs are only unique for 24 hours after they're enqueued. This is mostly relevant for scheduled jobs.
// EnqueueUniqueByKey returns the job if it was enqueued and nil if it wasn't
func (e *Enqueuer) EnqueueUniqueByKey(jobName string, args map[string]interface{}, keyMap map[string]interface{}) (*Job, error) {
enqueue, job, err := e.uniqueJobHelper(jobName, args, keyMap)
if err != nil {
return nil, err
}
res, err := enqueue(nil)
if res == "ok" && err == nil {
return job, nil
}
return nil, err
}
// EnqueueUniqueInByKey enqueues a job in the scheduled job queue that is unique on specified key for execution in secondsFromNow seconds. See EnqueueUnique for the semantics of unique jobs.
// Subsequent calls with same key will update arguments
func (e *Enqueuer) EnqueueUniqueInByKey(jobName string, secondsFromNow int64, args map[string]interface{}, keyMap map[string]interface{}) (*ScheduledJob, error) {
enqueue, job, err := e.uniqueJobHelper(jobName, args, keyMap)
if err != nil {
return nil, err
}
scheduledJob := &ScheduledJob{
RunAt: nowEpochSeconds() + secondsFromNow,
Job: job,
}
res, err := enqueue(&scheduledJob.RunAt)
if res == "ok" && err == nil {
return scheduledJob, nil
}
return nil, err
}
func (e *Enqueuer) addToKnownJobs(conn redis.Conn, jobName string) error {
needSadd := true
now := time.Now().Unix()
e.mtx.RLock()
t, ok := e.knownJobs[jobName]
e.mtx.RUnlock()
if ok {
if now < t {
needSadd = false
}
}
if needSadd {
if _, err := conn.Do("SADD", redisKeyKnownJobs(e.Namespace), jobName); err != nil {
return err
}
e.mtx.Lock()
e.knownJobs[jobName] = now + 300
e.mtx.Unlock()
}
return nil
}
type enqueueFnType func(*int64) (string, error)
func (e *Enqueuer) uniqueJobHelper(jobName string, args map[string]interface{}, keyMap map[string]interface{}) (enqueueFnType, *Job, error) {
useDefaultKeys := false
if keyMap == nil {
useDefaultKeys = true
keyMap = args
}
uniqueKey, err := redisKeyUniqueJob(e.Namespace, jobName, keyMap)
if err != nil {
return nil, nil, err
}
job := &Job{
Name: jobName,
ID: makeIdentifier(),
EnqueuedAt: nowEpochSeconds(),
Args: args,
Unique: true,
UniqueKey: uniqueKey,
}
rawJSON, err := job.serialize()
if err != nil {
return nil, nil, err
}
enqueueFn := func(runAt *int64) (string, error) {
conn := e.Pool.Get()
defer conn.Close()
if err := e.addToKnownJobs(conn, jobName); err != nil {
return "", err
}
scriptArgs := []interface{}{}
script := e.enqueueUniqueScript
scriptArgs = append(scriptArgs, e.queuePrefix+jobName) // KEY[1]
scriptArgs = append(scriptArgs, uniqueKey) // KEY[2]
scriptArgs = append(scriptArgs, rawJSON) // ARGV[1]
if useDefaultKeys {
// keying on arguments so arguments can't be updated
// we'll just get them off the original job so to save space, make this "1"
scriptArgs = append(scriptArgs, "1") // ARGV[2]
} else {
// we'll use this for updated arguments since the job on the queue
// doesn't get updated
scriptArgs = append(scriptArgs, rawJSON) // ARGV[2]
}
if runAt != nil { // Scheduled job so different job queue with additional arg
scriptArgs[0] = redisKeyScheduled(e.Namespace) // KEY[1]
scriptArgs = append(scriptArgs, *runAt) // ARGV[3]
script = e.enqueueUniqueInScript
}
return redis.String(script.Do(conn, scriptArgs...))
}
return enqueueFn, job, nil
}