My experiences with the LITIengine #706
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This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022).
Posted: 2020-02-04 07:02:21
User: YannikSchoeberl [] (age: 1004 days 🙌; posts: 14)
Hi there!
Three weeks ago, I started working with the LITIengine. I'm using the engine to program my own version of Arkanoid (a breakout game) as my student research project for university.
In the beginning, it wasn't easy to figure out how to get things done with the LITIengine because at the moment, there is just few documentation. Nevertheless, the docs pages for the most basic things of the engine are there, you can find them here: https://docs.litiengine.com/
To understand the more specific parts of the engine and how to use them to achieve what I want to, I had a few looks into the game "SERVUS BONUS" which was made for LDJAM 44 with the LITIengine. You can find the source code of this game here: https://github.com/gurkenlabs/litiengine-ldjam44
Back to my game:
Currently, the basics of Arkanoid are there, which means there are blocks to break, a ball to break those blocks and a pad which can be moved by the player to prevent the ball from falling down. In the picture below, you can see my first level out of three total.
[upl-image-preview url=https://forum.litiengine.com/assets/files/2020-02-04/1580799322-387005-level1.jpeg]
The third level is a bosslevel, as you can see below. The boss has 25 lives in my case.
[upl-image-preview url=https://forum.litiengine.com/assets/files/2020-02-04/1580799381-276701-bosslevel.jpeg]
My game also contains a menu to reach different options:
The next two things to be added to my game:
Edit: music and sound effects are included in the game successfully
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