Releases
0.4.5
Performance & Bugfix Release v0.4.5-alpha
Fixes
Issue #1 Fixed issue with emitters not restarting properly
Issue #4 Moving around lights in the editor caused Memory leak
Fixed issue that entities get sometimes stuck even when they cannot collide with each other
Fixed issue with ArrayOutOfBound Exception that periodically occured while rendering the map
Fixed bugs that caused caused games not to run properly from a jar file
Fixed issue with non available font "Arial" on Mac and Linux systems
Features
Issue #6 Re-introduced cache for static tiles during map rendering process
Extended environment to allow retrieving entities by class type
Maps now properly support the name property
Implemented support to remove multiple entities at once from the environment
Added possibility to adjust OvalOutlineParticles' Stroke
Added support for additional buttons to control an an entity with the keyboard controller
Made gamepad support optional in order to prevent unnecessary threads and calls
Implemented the possibility to adjust the execution time of registered timed actions on the game loop
Changes
static shadows are no longer calculated through collision boxes. new MapObjectType "STATICSHADOW" is responsible for this
Changed the game version to be a string instead of a float value
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