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Performance & Bugfix Release v0.4.5-alpha

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@gurkenlabs gurkenlabs released this 28 May 19:18

Fixes

  • Issue #1 Fixed issue with emitters not restarting properly
  • Issue #4 Moving around lights in the editor caused Memory leak
  • Fixed issue that entities get sometimes stuck even when they cannot collide with each other
  • Fixed issue with ArrayOutOfBound Exception that periodically occured while rendering the map
  • Fixed bugs that caused caused games not to run properly from a jar file
  • Fixed issue with non available font "Arial" on Mac and Linux systems

Features

  • Issue #6 Re-introduced cache for static tiles during map rendering process
  • Extended environment to allow retrieving entities by class type
  • Maps now properly support the name property
  • Implemented support to remove multiple entities at once from the environment
  • Added possibility to adjust OvalOutlineParticles' Stroke
  • Added support for additional buttons to control an an entity with the keyboard controller
  • Made gamepad support optional in order to prevent unnecessary threads and calls
  • Implemented the possibility to adjust the execution time of registered timed actions on the game loop

Changes

  • static shadows are no longer calculated through collision boxes. new MapObjectType "STATICSHADOW" is responsible for this
  • Changed the game version to be a string instead of a float value