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Brighten When It Opens
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Brighten When It Opens
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/**
* App Name: [Scene Machine] Brighten When Open
*
* Author: Todd Wackford; modified by Bruce Ravenel
* Date: 2013-06-14
* Version: 1.1
*
* Updated: 2013-07-25
* Modified: 2015-02-13
*
* Change #1 Fixed bug where string null was being returned for non-dimmers and
* was trying to assign to variable.
*
* Change #2 Updated setLevel setion to work with bulbs that were not defined as type "Dimmer Switch"
*
* Modified Now triggered by a contact opening, and temporarily sets dimmers to 100%
*
*
* This app lets the user select from a list of switches or dimmers and record
* their currents states when a door opens, and then restores that state when
* the door closes
*
* Usage Note: GE-Jasco dimmers with ST is real buggy right now. Sometimes the levels
* get correctly, sometimes not.
* On/Off is OK.
* Other dimmers should be OK.
*
* Use License: Non-Profit Open Software License version 3.0 (NPOSL-3.0)
* http://opensource.org/licenses/NPOSL-3.0
*/
// Automatically generated. Make future change here.
definition(
name: "Brighten When Open",
namespace: "",
author: "[email protected]",
description: "This app lets the user select from a list of switches or dimmers and record their currents states when a door opens, and then restores that state when the door closes",
category: "My Apps",
iconUrl: "https://s3.amazonaws.com/smartapp-icons/Meta/window_contact.png",
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Meta/[email protected]"
)
preferences {
section("When this door opens..."){
input "contact1", "capability.contactSensor", title: "Where?"
}
section("Select dimmers to brighten...") {
input "switches", "capability.switch", multiple: true, title "Which?"
}
//Uncomment this section below to test/change on the IDE. Smartphone does
//not need it.
//section("Record New Scene?") {
// input "record", "enum", title: "New Scene...", multiple: false,
// required: true, metadata:[values:['No','Yes']]
//}
}
def installed() {
// log.debug "Installed with settings: ${settings}"
subscribe(contact1, "contact.open", contactOpenHandler)
subscribe(contact1, "contact.closed", contactClosedHandler)
}
def updated() {
// log.debug "Updated with settings: ${settings}"
unsubscribe()
subscribe(contact1, "contact.open", contactOpenHandler)
subscribe(contact1, "contact.closed", contactClosedHandler)
}
def contactOpenHandler(evt) {
getDeviceSettings()
def i = 0
for(mySwitch in switches) {
if(mySwitch.latestValue("level")) mySwitch.setLevel(100)
else mySwitch.on() // a switch, not a dimmer
i++
}
}
def contactClosedHandler(evt) {
resetScene()
}
private resetScene() {
def i = 0
def switchName = ""
def switchType = ""
def switchState = ""
def dimmerValue = ""
for(myData in state.lastSwitchData) {
switchName = myData.switchName
switchType = myData.switchType
switchState = myData.switchState
if(myData.dimmerValue != "null") //
dimmerValue = myData.dimmerValue.toInteger() //BF #1
else //
dimmerValue = 0 //
log.info "switchName: $switchName"
log.info "switchType: $switchType"
log.info "switchState: $switchState"
log.info "dimmerValue: $dimmerValue"
if(switchState == "on")
switches[i].on()
if(dimmerValue > 0)
switches[i].setLevel(dimmerValue)
if(switchState == "off")
switches[i].off()
i++
log.info "Device setting is Done-------------------"
}
}
private getDeviceSettings() {
def cnt = 0
for(myCounter in switches) {
switches[cnt].refresh() //this was a try to get dimmer values (bug)
// switches[cnt].poll()
cnt++
}
state.lastSwitchData = [cnt]
def i = 0
def switchName = ""
def switchType = ""
def switchState = ""
def dimmerValue = ""
for(mySwitch in switches) {
switchName = mySwitch.device.toString()
switchType = mySwitch.name.toString()
switchState = mySwitch.latestValue("switch").toString()
//dimmerValue below returns null if it is not a dimmer
dimmerValue = mySwitch.latestValue("level").toString()
state.lastSwitchData[i] = [switchName: switchName,
switchType: switchType,
switchState: switchState,
dimmerValue: dimmerValue]
log.debug "SwitchData: ${state.lastSwitchData[i]}"
i++
}
}