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The following warning is thrown when calling Dirty(), but only if there is a synchronize layer in the used animator.
Calling Animator.GotoState on Synchronize layer UnityEngine.Animator:Play(Int32, Int32, Single) UMA.AnimatorState:RestoreAnimatorState(Animator) (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBase.cs:94) UMA.UMAGeneratorBase:UpdateAvatar(UMAData) (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBase.cs:136) UMA.UMAGeneratorBuiltin:UpdateUMABody(UMAData) (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:310) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:230) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:246) UMA.UMAGeneratorBuiltin:Work() (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:124) UMA.UMAGeneratorBuiltin:Update() (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:89)
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The following warning is thrown when calling Dirty(), but only if there is a synchronize layer in the used animator.
The text was updated successfully, but these errors were encountered: