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Currently all computations are done on floats, except for those that fail if done on floats.
Doubles on GPUs give much poorer performance.
Doubles on CPUs also slow down the simulation, but not that much.
The text was updated successfully, but these errors were encountered:
Currently all computations are done on floats, except for those that fail if done on floats.
Doubles on GPUs give much poorer performance.
Doubles on CPUs also slow down the simulation, but not that much.
The text was updated successfully, but these errors were encountered: