-
-
Notifications
You must be signed in to change notification settings - Fork 377
/
changelog.txt
2900 lines (2853 loc) · 146 KB
/
changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
version 1.1.4 (27 November 2024)
- add Virtual Numpad support for integer inputs
- add new Lean-To object variant
- update the Czech translation
- add Belarusian language support for the Virtual Keyboard
- improve & speed up the translation-related logic
- update the German translation related to the Price of Loyalty Campaign
- update the Swedish translation
- update initial passability logic
- fix the attack value estimation for a Hypnotized unit with the ALL_ADJACENT_CELL_MELEE_ATTACK ability
- improve the retreat logic for archers
- update the Portuguese Translation
- fix overlapping text in the High Scores dialog
- add support of Evil interface for the Scenario Information dialog
- fix the penalty calculation for enemy units that can evade the engagement during battle
- fix passability for several objects on maps made the original Editor
- center Magic Book artifact on the Adventure Map
- speed up ICN image decoding
- do not download the wing32.dll for HoMM2 demo version
- add u with two dots to buttons and translate and improve German buttons
version 1.1.3 (23 October 2024)
- fix invalid behavior and crash during interaction with whirlpools by heroes on boats
- fix French small font i with circumflex
- add Czech Virtual Keyboard support
- fix rendering of overlapped UI elements
- shorten map title when too long in several places
- add missing popup dialogs to buttons within View World mode
- update the Hungarian translation
- speed up language switching I/O operations
- update the Swedish translation
- fix Sorceress Statue construction fade-in animation
- fix map titles not being cleared when changing map
- add language support for fh2m map format
- update the Portuguese translation
- use an original image to draw hexagons on the battlefield
- improve Dismiss button for French and Spanish languages
- fix event handling for dialogs in No Interface mode
- improve error handling for I/O operations
- increase most of object selection windows in the Editor by 50 pixels
- update army information after battle before showing any dialogs
- add missing sand animation for hourglass while waiting for a turn
- speed up AI calculations on the Adventure Map
- improve AI decision making while using Dimension Door spell
- ease object requirements while erasing them in the Editor
- split long phrases into two lines for battle log
- fix blinking arrow cursor during scrolling in Editor
- properly show damage info pop-up dialog for 2-hex monsters during battle
- make default knowledge value for random hero 1
- fix inability to erase monsters on the map under certain conditions within the Editor
- fix the triggering of invalid drag events for the game area when casting certain spells
- fix out of mini-map mouse dragging behavior in the Editor
- update the Russian translation
- add vertical gradient fonts
- add a popup dialog to the list of resolutions
- allow to resize vertical buttons for translations
- fix issues with non-English path detection on Windows
- center sprites and text in adventure map treasure chest dialog
- do not discard area selection while moving mouse out of the map in the Editor
- fix a crash while trying to distribute an army with 1 unit
version 1.1.2 (15 September 2024)
- preserve the order of artifacts when adding the Spell Book to the artifacts bag
- update the Portuguese translation
- speed up MIDI file processing
- update the German translation
- update visited status for Tree of Knowledge object
- update New Secondary Skill dialog
- add an extra check to verify the game resources not being corrupted
- update the Hungarian translation
- limit the use of the Summon Boat by AI for the original maps
- do not create an undo action in the Editor if nothing was changed for an object
- allow to undo any castle modifications in the Editor
- improve AI castle protection logic on the Adventure Map
- render mirrored troop in dialog properly
- update resources before showing construction animation inside castle dialog
- update the Swedish translation
- fix the audio playback and distance calculation in the 3D Audio mode
- fix Cliff Nest glowing pixel
- update Earthquake spell animation and improve its logic to allow bridge and nearby towers demolition
- disable mouse popup for empty space in map selection window
- fix AI heroes ignoring patrol limit
- AI should determine best skill when leveling up heroes
- update hero spell points indicator after the battle and before performing defeated opponent fade animation
- fix creature and header overlap in recruit window
- fix map special conditions render after drop list is closed
- implement alliances in the Editor
- fix original maps bottom layer (hacky) placed resources and artifacts
- add Backslash character to normal and small fonts
- add missed Small Cliff (Dirt terrain) to the Landscape Miscellaneous objects in the Editor
- add Ukrainian language virtual keyboard
- fix inability to save maps within the Editor for some installations
- add monster statistics popup window inside the Editor monster information dialog
- Android Toolset: add Russian translation for FH2M file manager
- fix Anti-Magic spell description
- update the Polish translation
- fix mini-map updates while picking up certain objects on the Adventure Map
- fix invalid animation while picking up an artifact hidden by another object on the Adventure Map
- remove scouting & movement bonuses for AI-controlled players
- fix rendering issues in mine selection dialog for the Editor
- allow to input "/", "*", "-", "+" and "." from the keypad
- add new River Deltas objects
- add Slovak virtual keyboard support
- update the Russian translation
- fix lagging input controls on some devices
- AI: properly evaluate the enemy heroes defending the castles
version 1.1.1 (13 July 2024)
- update the Russian translation
- properly set tile information upon placing a new object
- update the Hungarian translation
- implement special victory and loss conditions for heroes and towns
- add Evil theme for ADD, EDIT and DELETE buttons in the Editor
- fix object UID restoration after Redo operation in the Editor
- add support for double click within Sphinx, Daily Events and Rumors lists
- show date description for daily events
- allow to disable any building in castles and towns in the Editor
- add Find Artifact victory condition in Editor
- add popup messages for right clicking on special map conditions
- restrict obelisk placement to 48 objects
- update logic related to human player selection for maps
- fix crash when entering an empty line in text boxes
- fix town placement over action objects
- allow normal victory for "Accumulate gold" condition
- fix the display of identical artifacts captured in battle
- Magic Book window: show the maximum number of spell points
- add "Out of Time" and "Accumulate Gold" map conditions within the Editor
- add support of editing daily events within the Editor
- show pressed monster button on Editor panel while clicking on it
- add hotkey for passability within the Editor
- add color names to Traveller's Tent and Barrier objects within object selection window
- reduce castle area for mouse right clicking inside Editor's castle selection window
- update map type popup message by right clicking to include Resurrection maps
- add a new variation of Cave object on the Adventure Map
- change hero selection dialog in the Editor
- add an ability in the Editor to edit Rumors for maps
- bring the logic of the Summon Boat spell for the human player in line with its logic of operation in the case of AI
- AI: fix the assertion failure when visiting an object that is impossible to stand on
- fix castle and hero radar rendering in the Editor
- fix Magic Garden being shown without animation within the Editor
- speed up save file loading and saving operations
- add '?' symbol to Virtual Keyboard
- properly check the Price of Loyalty resources in order to enable the Editor
- move an existing object in front while trying to place an exact one on the same tile in the Editor
- generate a random hero portrait for the Editor
- fix crash when a hero is killed defending a castle
- differentiate Random Castle and Town names in the Editor
- update the Swedish translation
- fix invalid logic for setting random artifacts
- put the Graveyard object to the correct category, "hide" the alternative versions of Graveyard sprites
- remove the AI unit growth bonuses and tune the income bonuses for different difficulty levels
- limit the minimum slider length to 15 pixels
- update the Portuguese translation
- fix hero editing assertion
- update the Ukrainian translation
- fix random artifact types
- implement the file manager for FH2M maps in Android
- force use the non-typeable hotkeys for text input dialog and allow starting a new line in multiline texts
- fix Editor instruments' buttons rendering
- AI: properly handle the Spell Book artifacts on the Adventure Map
- add missing checks for Miscellaneous objects in the Editor
- add missing Sphinx part
- fix text editing crash
- fix crash when using quick switch to hero when castle is current object
- fix the evaluation of the DOUBLE_SHOOTING and DOUBLE_MELEE_ATTACK abilities
version 1.1.0 (22 May 2024)
- properly connect Streams and Deltas while placing Streams
- do not allow placing Ultimate Artifact on non-diggable terrain in Editor
- use golden color to highlight cells that are sometimes possible to edit
- set the last edited map file as default for the new Standard game
- allow picking-up the Magic Book artifact from the Adventure Map
- show a warning message for no modification of normal artifacts
- show a warning message that streams and roads cannot be placed on water
- fix Editor interface items positions when Hide Interface mode is enabled in the engine
- speed up object erasure in the Editor
- allow only English to be used for text input within the Editor
- add a general text for action objects with no metadata
- display object coordinates in the right mouse click popup window
- implement Event details window in the Editor
- add generated buttons for map file dialog
- make Editor panel buttons change good/evil interface
- fix std::string serialization
- implement base functions of Map Specifications dialog for the Editor
- update the Swedish translation
- add UI window to edit Sphinx properties
- change a message while trying to get another Magic Book
- fix the flickering of the map filter buttons in the map selection dialog
- add an extra space between UI elements in the monster separation window
- implement simple Save Map dialog for the Editor
- properly handle objects while changing terrain in the Editor
- properly connect roads and castles in the Editor
- add a multi-line text editing feature to edit Sign and Bottle texts in the Editor
- fix software cursor show delay
- allow Events to be placed on Water within the Editor
- remove Editor's beta flag
- add Editor icon to the Main Menu
- add a window to enter Random Ultimate Artifact radius
- describe all Adventure Map objects used in the game
- add relaxed requirements for object placement in the Editor
- add a shortcut to go to the Main Menu from the Editor
- allow river deltas to be placed anywhere in the Editor
- implement Castle/Town details dialog in the Editor
- add logic to handle victory and loss conditions for maps made by the Editor
- fix typo in Hot Seat maximum players value
- update the Russian translation
- update the Portuguese translation
- add a window to change Monster properties in the Editor
- add the jailed hero details dialog in the Editor
- implement hero details dialog in the Editor
- do not add scaled resolutions for PS Vita
- avoid extra I/O operations while changing game's settings
- change the text in the monster separation window
- introduce new object types: Swampy Lake and Frozen Lake
- fix wrong name for Neutral race troops
- update the Romanian translation
- update the Ukrainian translation
- use the AI pathfinder to assess the threat of enemy heroes instead of relying on the region database
- update the Hungarian translation
- fix hero battle info text X offset
- make the default left and right hotkeys select skills in the level up dialog
- add Editor related options
- update the Spanish translation
version 1.0.13 (16 March 2024)
- fix Sphinx title offset
- add a window telling about demo version being used
- add possibility to "draw" the attack angle between two hexes on touch screens
- fix double daily resources award
- fix rendering flaws of battle journal when using scroll bar
- update the French translation
- fix delayed cursor in campaign briefing dialog
- add convenient list scrolling for touch screens
- fix army split dialog text overflowing the dialog and add troops name
- fix multiple objects and add missing ones in the Editor
- fix a crash with AI hero animation
- fix the troops carry over mechanics for campaign
- update the Ukrainian translation
- update the Swedish translation
- update the Danish translation
- kingdom Overview screen: automatically update status of castle dwellings that have just been built or upgraded
- update the Vietnamese Translation
- fix the mechanics of Genie special ability
- add multiline stats in hero info window in battle
- update the Hungarian translation
- update the Spanish translation
- fix many typos and improve English strings
- add info about ranged penalty elimination to archery skill description
- update combat disabling dialog text
- adjust the difficulties of campaign scenarios that were hard-coded in the original game
- update the resource panel immediately after a purchase in a castle
- speed up application loading
- add a feature to align the text non-uniformly
- make several buttons text adapted and fix okay button redraw
- add quick hero switch feature to the adventure map interface
- cursor update code improvements
- fix accidental map scrolling after exiting castle/hero screen
- auto combat toggling improvements
version 1.0.12 (07 February 2024)
- update the Russian translation
- update the Spanish translation
- correct icons alignment on the hero meeting screen
- update the Polish translation
- fix the retaliation of archers attacked by an ally under the influence of Berserker or Hypnotize spells, improve the AI usage of Hypnotize spell in general
- fix incorrect Artesian Spring evaluation by the AI
- make rules for AI surrender and retreat more unified
- fix Oasis object passability
- always offer one native hero at the beginning of a new week
- puzzle and View World dialogs rendering improvements
- implement Landscape Miscellaneous (non-action) objects placing in Editor
- fix OKAY button translation for Interface Settings dialog after any setting change
- make the AI not to know what objects contain
- fix issue when Blind or Paralyze has been applied to a hypnotized unit during its turn
- implement Adventure (action) Miscellaneous objects placing in Editor
- tune the AI performance at different difficulty levels
- add surrender cost to battle result dialog
- improve overall image processing performance
- update spell points, formations and artifacts descriptions
- add infos on the cost of surrender
- allow AI units covering an archer with the AREA_SHOT capability to attack neighboring units on their own
- use proper name for PoL campaign in High Scores
- use CP1257 code page for Lithaunian
- offer the Wisdom skill to the heroes of "magic" classes on a mandatory basis at least once every three level-ups
- implement Mountains, Rocks and Trees placing in the Editor
- make the AI attack human heroes that have a greater chance to win than the AI heroes
- implement Power-ups object placement in the Editor
- allow AI units that ignore retaliatory strikes to attack neighboring enemy units while covering archers
- avoid visiting Oasis and Watering Hole objects by AI heroes if they bring no benefit
- make AI hero behavior depend on the time spent on the map
- improve fog discovery by the AI heroes
- adjust text in the skill popup dialog
- implement Mines placing in the Editor
- improve AI hero interaction with Witch's Hut object
- allow the AI-controlled hero to surrender if his kingdom has sufficient gold reserves
- add text width-adapted CANCEL button, change to StandardWindow for Resolution, Language, Adventure, File and Scenario Info dialogs
- update Hungarian translation
- add dwellings into the Editor
- fix rare fog of war rendering issues
- allow AI heroes to surrender if the conditions of retreat have been met, but it is impossible to retreat
- implement the AI logic to transfer the slowest troops to the garrison at the end of the turn to try to get a movement bonus on the next turn
- mark fheroes2 as DPI-aware on Windows
- speed up image loading
- speed up file loading and reduce memory usage on the Adventure Map
- improve the AI logic for pay-to-hire dwellings on the Adventure Map
- improve the AI heuristics of covering shooters when using defensive tactics
- update buttons and add popup windows for them in Battle Only mode
- use the "cautious offensive" tactics for AI only against melee-only armies without the distant attack potential (including damage spells)
- update the Swedish translation
- fix heroes with no names
- add base code to load new map format files
- use singular Mine form for the corresponding object
- fix inaccurate Jail object removal
- add missing rules for the plural in Hungarian language
- restrict secondary skill name and level to the UI area
- fix too wide text in quick hero info dialog
- hide swap army/artifact buttons in the Battle Only mode
- update several text descriptions
- add Campfire object in the Editor
- take into account SHIFT and CAPS LOCK being used at the same time
- make radar rendering optimization
- fix the AI spell damage estimation logic for units immune to the given spell
- rework editor instrument groups: add new buttons, rework instrument panel, add evil interface
- fix multiple spellbook-related issues in the Battle Only mode
- update French translation
- show an error when it is not possible to save a game on a hard disk
version 1.0.11 (23 December 2023)
- improve the logic of AI defensive tactics
- add Tree of Knowledge claimed and cost info to quick info dialog
- add a different object popup window logic for the Editor
- implement town and castle placing in the Editor
- update the Spanish translation
- update the French translation and add missing offset for an A with accent
- update Bulgarian translation
- increase width and height of the Campaign Difficulty selection dialog
- make speed of fade-in & fade-out animations for AI-controlled heroes dependent on the AI speed setting
- speed up battle pathfinder logic
- update Spanish translation
- add Spanish and Portuguese button font letters
- fix invalid focus update after AI hero battle
- update Danish translation
- speed up the original map format reading
- fix a crash with castle overlapping inside a map
- add basic logic to load and save maps through Editor UI
- add text rendering within a given ROI
- do not show quick info for hidden buttons inside castle building info dialog
- add missing AI team alliance to Evil campaign's 6th scenario
- update Swedish translation
- update Hungarian translation
- update Vietnamese Translation
- fix update of the morale/luck indicator when changing the hero in the Battle Only mode
- add base map file format for the Editor
- add Hotkeys categories for the future UI improvements
- fix scroll location on file deletion
- rework Battle Only mode
- add cell selection in Details mode for the Editor
- speed up map loading for New Game
- allow application closure by close button if no resources available
- fix multi-font text offset calculation
- properly evaluate potential attack positions for wide units
- correctly manage touch device events
- add ability to place Ocean Objects within the Editor
version 1.0.10 (18 November 2023)
- update Russian translation
- rework Town Portal dialog
- add artifact placement in the Editor
- make Oracle dialog use selected interface mode (Good/Evil)
- add treasure placement in the Editor
- update hero status after digging on the Adventure Map
- fix player names overlapping in Oracle and Thieves' Guild dialogs
- fix dialog frames not being consistent for the same size windows
- speed up monochrome cursors loading
- fix rendering issue in Kingdom Overview dialog while dismissing a hero
- fix castle and hero lists' updates after dismissing a hero in Kingdom Overview dialog
- fix invalid attack positions from moat during battle
- add support for right SHIFT, CTRL and ALT hotkeys
- AI takes into account the spell immunity when calculating the effectiveness of mass damage spells
- update Hungarian translation
- fix incorrect AI estimation for moves during battle when a battlefield contains objects
- update Vietnamese translation
- fix several issues with loading ICN resources
- add support for the future new heroes
- fix the logic of purchasing a boat in a shipyard
- increase the priority of those enemy units that have not yet got their turn, for proper AI decision making
- add hero action button image
- fix spelling in campaign text
- display 0 shots during battle for archers with no shots left
- fix random generator in normal and auto-combat modes
- fix castle dialog rendering issues
- adjust welcome window text at the first game launch
- teach AI to use the marketplace to accelerate the development of their castles
- update German translation
- implement erase tool in the Editor
- fix recruit dialog's MIN/MAX buttons when switching between creature upgrades
- update Swedish translation
- show proper Quick Info window for a hero during battle
- fix troops' sprites overlapping in quick info
- prioritize hiring those heroes whose portraits are not used by scenario specific heroes
version 1.0.9 (11 October 2023)
- add "tent visited" info to barrier quick info dialog
- update Vietnamese translation
- rework Hot-Keys dialog
- fix combat victory window creature position
- Town Gate and Town Portal spells: use depersonalized wording
- add an ability to place heroes in the Editor
- add an ability to place Random Monsters in the Editor
- fix rendering of very long scenario names in the campaign briefing dialog
- disable the not implemented Random Map option in the Editor
- update German translation
- make a long press on the "continue movement" button to reset a hero's path
- use the "continue movement" button to interact with an object a hero is standing on
- make Grass the default terrain for new maps in the Editor
- restrict heroes' meetings and army merging on Easy difficulty
- AI should avoid splitting troops on Easy difficulty
- add functionality to place monsters in the Editor
- add a mirror image check during spell evaluation
- teach battle AI to use shield spells
- implement streams' placing in the Editor
- adjust AI combat spell heuristics
- fix rendering of long text in the Hero screen status bar
- update Ukrainian translation
- implement roads' placing in the Editor
- fix the AI first strike logic
- update Hungarian translation
- fix battle AI protecting paralyzed archers
- properly display player's name in the New Game window
- fix memorizing the position in the map list when changing the map size filter
- adjust the position of luck and morale icons in the hero info window
- update the followers window to support text mode
- fix the logic of ALWAYS_RETALIATE regarding paralyzed units
- add historical changes support for the Editor
- add the ability to confirm actions in battle for touch devices
- update Russian translation
- fix Editor Main Menu hotkeys
- update Swedish translation
- speed up overall rendering for cycling animation
- do not render text beyond the info and status bars during battles
- rework game settings on the Adventure Map
- remove double spaces in translatable texts
- update Bulgarian translation
- update Slovak translation
- update Czech translations
- update Danish translation
- use Home and End hotkeys to navigate among items within a list
- always use the nearest cell to attack the nearby unit if a monster is under the Berserker spell
- fix an assertion when a hero starts moving and a player immediately mouse left clicks on the Adventure Map
- improve path calculations by AIWorldPathfinder in planning mode
- Wand of Negation should grant immunity against the Mass Dispel spell
version 1.0.8 (11 September 2023)
- fix number placeholders not being replaced in campaign spell bonus texts
- fix spell rendering issues when words are divided in the middle
- fix ? symbols appearing in single-line texts
- generate vertical high scores buttons
- display missing resource dialog for at least 5 seconds
- show only skills that the hero does not already have in battle only skill selection list
- show highscores after multiplayer game
- improve the logic of kiting enemies with archers
- update Vietnamese translation
- update Hungarian Translation
- adjust the description of the Eagle Eye skill
- fix an empty gap in between lines in buttons font
- update Russian translation
- translate disabled buttons and reset them when changing languages
- make vertical buttons translatable
- implement terrain transitions in Editor
- rework the Save/Load game dialog to allow variable dialog size and support Evil interface
- change Army Order to Turn Order
- Add Czech to original resource exception
- do not close File options menu on cancelling load game dialog
- fix foreign pixels on snow battlefield objects
- do not try to scout the area if the hero is in jail and gets an artifact assigned using the map editor
- update Slovak translation
- cancel Hut of Magi reveal area animation when a player clicks any button
- show the "You have been eliminated from the game" message in the multiplayer game
- add small skill icons for Xanadu visit dialog
- fix invalid logic for some objects on water
- update Polish translation
- speed up map, translation and save files loading
- fix missing hero and town name in dialogs for non-English languages
- fix Load/Save file title position and color
- change Shipyard construction message
- expand clickable area for settings in the Main Menu
- shift text in Surrender window
- show ... in Load/Save File dialog for long names
- fix monster name position in monster info dialog
- speed up rendering for specific buttons
- fix multiple rendering issues in the Kingdom Overview dialog
- adjust text for Quick Info dialogs
- improve fading animation using Redmean color distance calculation
- limit Dimension Door spell usage for AI heroes on lower difficulties
- center text in hero battle info window
- add A and O with diaereses to CP1252 button font
- fix size of the button letter Æ
- improve Mage guild status message for learnt spells
- add "New Month!" title for new month
- add "Victory!" title to victory dialog
- update Danish translation
- update Ukrainian translation
- allow early exit from puzzle map during reveal animation
- remember map filter selection until you quit the game
- improve the distance estimation when an AI-controlled hero passes through objects on the map
- update Swedish translation
- AI heroes should decline battles if passing by
- implement basic terrain draw in Map Editor
version 1.0.7 (15 August 2023)
- properly update uncovered fog with all hero actions
- fix an issue when AI hero "jumps back" during the fog discovery
- AI heroes should not know what exactly a Treasure or Sea Chest contains
- do not play simultaneous walk/fly sounds for battle speed 9 and 10
- do not handle an event on the map twice
- fix AI estimation of the castle garrison strength for priority tasks
- rework "select from list" dialogs and also make all elements within dialogs right clickable
- battle AI should switch to offense mode instead of passing turns
- update Russian translation
- add the ability to export and import save files in Android Toolset application
- make many in-game buttons translatable
- fix Army info button in level up dialog
- update Ukrainian translation
- update German translation
- add Summon Boat spell support for AI
- rephrase various game dialogs
- add a dialog to confirm auto combat
- add "Quit" title to quit dialog
- fix Zounds grammar
- update Norwegian Translation
- the Shield spell should not affect the damage of the castle towers
- apply AI growth bonus only on first AI player turn
- show "cast down" animation for heroes on the battlefield
- apply Cure & Mass Cure spells only if the target unit is either damaged or has negative magical effects
- fix hero last frame delay after the spell casting animation
- speed up several spell animations during battle
- fix missing first animation frame of heroes on the battlefield
- change heroes animation speed on the battlefield
- fix puzzle screen exit button theme
- reduce CPU usage while rendering castle's Well dialog
- fix campaign buttons' rendering issues
- make campaign buttons translatable
- update Slovak translation
- update Danish translation
- update Swedish translation
- disable Campaign button if no campaign resources are present
- improve AI pathfinding logic regarding protected and guarded tiles
- avoid engine execution with corrupted video files
- add ability to select instrument brush and brush size in Editor UI
- make thieves guild adapt background to chosen interface
- fix a possible crash in Android toolset application
version 1.0.6 (15 July 2023)
- allow to lower the campaign difficulty during playthrough
- update Russian translation
- reduce CPU usage while rendering High Score dialog
- add some missing horizontal buttons to translations
- fix missing redraw in Battle Only dialog after cancelling hero selection
- fix last hotkey not showing up in the hotkey dialog
- add Dismiss hotkey to hero screen
- create basic Map Editor GUI
- update Polish translation
- add checks for object reachability when calculating their value for AI heroes
- fix AI logic for visiting Shrines and Arena
- correct spell value estimation for AI heroes
- fix a case when a dead AI hero was trying to reinforce army in a castle
- update priorities for AI heroes based on battle outcome and fog uncover events
- rework the spell generation in castles' Mage Guilds
- update Spanish translation
- speed up Armageddon spell rendering
- fix invalid pixels in multiple images from the original resources
- speed up resource loading
- update Slovak translation
- do Main Menu fade-in before showing first game run
- fix the fade effect on the "View World" screen
- properly restore environment sounds and terrain music after opening a castle dialog from the Kingdom Overview screen
- fix cases when false symbols appear after the blinking cursor in text input dialog
- rework game credits to keep aspect ratio
- add extra windows and greying out conditions for Summon Boat spell
- fix several button text placements and button press rendering
version 1.0.5 (14 June 2023)
- improve AI castle defensive strategy on Adventure Map
- fix rating in campaign congratulations text in win video
- update Danish translation
- adjust battlefield Idle and Flag animation speed and avoid setting 0 animation delay for battlefield actions
- show the currently selected bonus in the campaign scenario UI if the campaign scenario is already in progress
- update Polish translation
- add shadows for the Virtual Keyboard buttons
- fix okay button not being redrawn in battle options dialog
- improve army distribution in castles for AI players
- make the text input cursor blink and add the ability to set the cursor position anywhere in the edited string
- move jobless AI heroes into castles on a last day of a week
- fix monster upgrade logic when AI was wasting resources for nothing
- do not check whether a hero can cast a spell if spellcasting is prohibited in principle
- fix AI heroes behavior ignoring empty castles with commanders
- speed up AI decision making on Adventure Map
- fix Magellan's Maps visit by AI heroes when discovered objects were not being added for exploration
- fix missing logic for AI heroes to meet each other in the middle of a turn
- reduce unit growth bonus for AI
- do not play the same kill/wince sounds simultaneously
- allow AI heroes to retreat when the kingdom has full house of heroes and when there are enough resources on the next turn
- fix a crash when AI heroes capture a dwelling protected by monsters
- add Editor Main Menu (only for development builds)
- fix the Skeleton passability
- fix the logic for defeated heroes in campaign scenarios
- fix the logic of recognizing objects guarded by neighboring monsters
- update hero's path after inspecting a castle
- add Evil interface version of Monster recruitment dialog
- update Bulgarian translation
- add screen fade effect for transiting between game sections
- add a check to avoid a crash for corrupted game resources
- fix the rendering of the number of units during the castle siege
- update Russian translation
- speed up battlefield rendering
- fix incorrect spell efficiency display for resurrection spells
- set music type to MIDI if no MUSIC directory exist
- fix cases with dropping audio volume when MUSIC directory is not present
- fix crashes for Android devices due to using a buggy third-party package
- fix cases when AI ignores some objects during path evaluation
- use 22050 sound sample rate for PS Vita to fix high CPU load
- add diacritic signs to CP-1250 button font
- update Slovak translation
- update Ukrainian translation
- fix Android version for Android 7 or lower devices
- do not reset castle or heroes scrollbars when hero moves
version 1.0.4 (13 May 2023)
- add Polish and Russian languages support for Virtual Keyboard
- fix absence of delay after animating creature wince and before making next move
- make haunt, set elemental guardian, identify hero and visions spells gray out when cannot be used
- do not stop hero's movement after the first Dimension Door jump
- do not show that enemy town or castle has no garrison if kingdom has no Thieves' Guilds
- fix idle animation lag while casting any spell
- fix creature idle animation freeze during Blind / Paralyze spell casting
- fix an issue that caused an AI-controlled hero standing next to Stone Liths to block the path of another AI-controlled hero standing on these Stone Liths
- add checks to detect corrupted data resources
- improve the resource value estimation algorithm for AI
- fix logic and reward of Daemon Cave object for AI
- add an ability to cancel waiting for the end of the pre-battle sound
- update Polish translation
- create small and large obstacles on the battlefield at the same time
- do not make an empty text line at the end of phrase and fix text rendering in a wider area than given maximum width
- fix Battlefield animations freeze while waiting for Good Luck sound to end
- add popup windows for monster dialog buttons
- fill main menu with background when we do not stretch the main menu main image
- update Russian translation
- fix not returning to load menu while switching between campaign scenarios
- fix Shipwreck Survivor bonuses
- fix AI pathfinding when Spell Scroll was considered as an artifact which requires to defeat an army
- rework logic for all Adventure Map objects' metadata
- fix adventure map fog reveal on campaign scenario restart and when loading a Hot Seat save made in the first game day
- adjust spell info message when hero has zero (0) mana
- fix calculation of castle towers strength for AI
- improve dialog titles related to losing the game
- update Bulgarian translation
- strategic AI economy update
- AI should check for castles and funds before retreat
- fix software cursor freezes during certain fading animations
- rework the search algorithm for available scaled resolutions
- show map ratings in victory video, add subtitles and color fading animation
- add extra checks to prevent loading renamed MX2 maps on demo version
- add "End Turn" title to dialog when heroes can move and you are ending your turn
- catapult and castle towers should still act, even if there are no troops in the respective armies capable of taking any action
- update Vietnamese translation
- fix the behavior of Berserk and Hypnotize spells
- add language support for highscores
- expand wide screen support
- properly handle absolute and relative paths in the CDDrive registry key for Windows scripts
- update Danish translation
- update Swedish translation
- reset battlefield grid cursor position after using the spell book
- fix a crash on deleting last save file
- update Czech translation
- update Slovak translation
- update Ukrainian translation
- fix recurring global events
- redraw the status window after the amount of kingdom resources has changed at the beginning of the day
- do not render hero/boat over the bottom map border
- add "New week!" title to dialog showing start of a new week
version 1.0.3 (11 April 2023)
- update German translation
- update Norwegian translation
- preparations for Google Play Market release
- add missing frame for hero information dialog when it is opened from hero meeting dialog
- improve the destination indication for Teleport spell
- translate more UI buttons within the game
- fix endless jumping AI hero behavior while using Dimension Door spell
- add Virtual Keyboard open button to Save Game and Player Name dialogs
- add values to Morale and Luck stats within artifact description
- show approximate information about the mine guardians to a non-owner player
- adjust number of resources subtracted in event messages
- fix projectile render position when hitting the target creature
- reduce AI obsession with Wells
- optimize object priority logic for AI heroes to prioritize more important locations
- remove path icon after a hero/boat makes a turn, not before
- show mirrored monster image in army order
- make hotkey names translatable
- improve AI fog discovery logic
- fix a case when a hero has the same secondary skill but different levels of it set by an author of a map
- add gold missing in Statue and Dungeon building description
- add Vietnamese translation
- fix the number of regenerated spell points with the Mysticism skill
- focus on the AI hero before he disappears due to boarding a boat or using a Dimension Door or Town Portal spell
- add legacy game detection on Windows x64
- fix clicks in Android MIDI music
- speed up Adventure Map rendering
- fix AI hero animation being interrupted while moving inside a fog for the current player
- fix Alchemist Lab flag and Ghosts from Abandoned Mine rendering while rest of the object is not visible on the screen
- fix boat's shadow being rendered over a boat while sailing diagonally
- adjust recruitment window position on castle well and kingdom overview
- apply the commanding hero/captain bonuses to the castle towers
- fix the number of raised skeletons by Necromancy after battle
- update Polish translation
- fix incorrect number of Ghosts present in Abandoned and Haunted Mines
- add Slovak translation
- properly handle the situation when wandering monsters and an AI hero eliminate each other
- update battle log with special abilities of Vampire Lords and Ghosts
- update Belarusian translation
- add numeric speed of monsters in information window
- fix quick info for non-action objects when their action tile is under fog
- block Chain Lightning if first target unit resists the spell
- fix cases when Road sprite is drawn over a hero
- fix Hero shadow rendering on Adventure Map
- update Russian translation
- show Spell Points for spells in Magic Book popup dialogs
- fix necromancy and calculation of casualties with mirrors
- properly track the Mirror Image spell duration
- update documentation about Android
- update Czech translation
- update Swedish translation
version 1.0.2 (12 March 2023)
- fix display of Haunted Mines on mini-map and in View World
- update the Norwegian translation
- allow resurrected units to act on the current turn if they have not yet had their turn
- add missing part of Captain's Quarter in Sorceress Town
- allow to resurrect Elementals
- fix the battle casualty report when non-true Resurrect spell was used during battle
- redraw hero icons to display movement bar change before action dialog box is shown
- fight the guardians on dwellings on Adventure Map only once per game
- change the logic of reinforcement of the guest hero's army during the castle defence
- do not show Dragon City on mini-map
- summon boat spell will only summon friendly boats
- allow the player to refuse to level up in the Tree of Knowledge even if this level up is for free
- add virtual keyboard support for touch devices
- grey out Summon Boat, Town Gate and Town Portal spells if they cannot be used
- clean up AI priority tasks if attacker was killed
- update sounds used while visiting dwellings on Adventure Map
- add logic of AI heroes using town portal
- add missing symbols to button font
- update Polish translation
- fix high CPU usage during battle while using highest animation speeds
- fix battle AI tactics estimation
- fix pathfinding not being updated after revealing the fog on visiting Magellan's Map
- animate lighthouse in lighthouse dialog
- fix the experience calculation for AI-controlled heroes while visiting Tree of Knowledge
- add a frame for a hero portrait on the quick info dialog
- add missing experience being displayed in the Tree of Knowledge window
- fix music effects while visiting an empty object on Adventure Map
- display the world date for save files
- rework AI hero task priority logic
- fix invalid popup window being displayed while clicking on an empty hero list area within Adventure Map
- add Graphics option icon
- fix corner cases of fog rendering
- fix invalid calculation of AI path leading to a crash
- show sleeping hero icon for hero's portrait within castle dialog
- speed up rendering on Adventure Map
- properly restore the screen after closing the hero dialog during combat
- render background between HEROES and TOWNS/CASTLES buttons in Kingdom Overview window
- fix possible random crashes during the gameplay
- fix Iron and Steel Golems animation issues
- show kingdom income when gold per day income is clicked within Kingdom Overview window
- fix a crash while visiting a castle after an ally captured it
- speed up file searching on Windows
- fix the spell id calculation for a spell scroll while loading a map
- fix puzzle map window position
- fix View World default adventure map position
- memorize zoom level of the View World screen
- fix inability to move monsters after Good Morale event
- fix unintended ability to upgrade troops during battle
- fix huge CPU usage in hero window during battle
- redevelop standard window generation logic
- update Bulgarian translation
- fix volcano sounds
- update Russian translation (main menu and dialog buttons)
- fix issue with the puzzle rendering
- fix musical effects for various objects
- fix stereo audio playing in SMK files
- add letter "Ў" and "’" sign to Cyrillic (cp1251) button font
- add lighthouse information popup in kingdom overview
- fix an invalid option for scenario 1 of Roland Campaign
- optimize mini-map rendering
- update Czech translation
- add proper hotkeys option icon
- fix title in German translation
- optimize View World rendering
- add tooltip damage info for single target attack spells during battle
version 1.0.1 (08 February 2023)
- add the ambient sound for Abandoned Mine
- add support for scaled resolutions
- instantly update status bar in battle for hero's dialog options
- fix invalid Kingdom income calculation
- fix incorrect status bar update call
- update Czech translation
- add German and Russian translations of Android Toolset
- Android Save File Manager: implement filtering of save files by type
- fix scroll bar bottom position when dragging and fix high FPS rate when dragging scroll bar by mouse
- make a narrower button font for cp-1251 (Cyrillic) characters
- fix Druid projectile start position for shooting up
- add PS Vita fixes and gamepad mapping improvements
- add Danish translation
- fix shooters projectile position during battle
- fix high CPU load on Adventure map when Hero speed is set to Jump
- Android toolset: add the ability to browse & delete save files
- fix loss of the first frame in the after attack unit animation
- update spell points for campaign heroes at the start of a scenario
- uncover the fog during the hero's instantaneous movement only if the hero is actually moving
- do not allow to dig for Ultimate Artifact second time
- show spell effect animation so as not to cover the front troops
- fix screen restoration after closing monster info dialog
- fix the AI resurrect spell logic
- fix the Dimension Door shadow on resolutions 640+x480 & 640x480+, temporarily hide auxiliary panels in "no interface" mode
- rework pathfinding algorithm during battle to fix non-optimal paths for monsters
- add Mossy Rock object which appears only on Swamp terrain while in the original game this object has no name
- optimize Adventure Map rendering
- do not do redundant redraws when dragging Adventure Map with the mouse
- fix walking animations of certain monsters
- fix the bridge operation when a wide friendly unit steps on it from the moat
- fix creature wince animation for low morale and Lich cloud cases during battle
- optimize Holy Shout spell effect rendering during battle
- allow wide units to take a step back during battle
- fix certain Peasant Huts being displayed as Thatched Huts with no ambient sounds on Adventure Map
- update Polish translation
- avoid excessing CPU usage for multiple windows in the game
- set audio frequency to 44100 on Windows to avoid cracking sounds during playback
- add fh2 toolset application on Android to help with setting up the main application
- update French translation
- reduce CPU usage in Select Language dialog
- fix a case when external music was not being played on Ubuntu
- fix incorrect logic for monster placement on Adventure Map
- update German translation
- do not lowercase creature name (or other string) when it is put first in phrase
- fix forced Idle animation after switching to Static animation
- fix screen flickering in SDL2
- optimize Death Wave spell effect rendering during battle
- automatically assemble artifacts sets if their parts were captured in the battle
- fix controller support for PS Vita
- add a full stop, A and E characters with accents for CP1252 button font
version 1.0.0 (21 December 2022)
- add Ubuntu ARM support
- update Polish translation
- update the French translation
- fix incorrect resource placements on certain maps
- adjust "Battlefield Casualties" vertical position
- fix bridge logic after morale event
- enable the instant battle by default
- optimize rendering in multiple places
- update the Norwegian translation
- add global hotkey to toggle the text support mode
- make the regular small buttons translatable
- make Trade button in Marketplace window disabled by default
- add popup windows for monster recruit dialog
- fix animation of slowed flying creatures
- fix multiple hero related awards for campaigns
- fix Death Wave, Holy Shout and Holy Word spell animations
- do not mirror corpses of defeated troops during battle
- fix rendering an extra empty line for specific texts
- fix monster idling animation during battle
- use logarithmic scale of sound volume
- enable touch support for all devices
- make separate hotkeys to cast battle & adventure spells
- add the "Quit game" hotkey
- handle hotkeys in the Adventure Map's File dialog
- optimize defensive strategy for AI castles
- fix black area not being rendering during video playback
- reduce priority for bottles in sea for AI
- make File Dialog and Adventure Dialog buttons translatable
- do not stop object animation during AI turn
- update Russian translation
- fix text rendering for game option's names of certain translations
- fix incorrect battlefield image restoration in the place of the previous damage popup
- adjust several button font characters
- rework the hotkeys concerning the hero movement
- make the Main Menu's dialog buttons translatable for specific languages
- display the amount of gold in the diplomacy dialog
- show object animation during Hut of Magi visit
- fix Dwarves death animation
- fix very slow hero movement animation when moving a cursor with software cursor rendering
- fix translated Cancel button in monster recruit dialog being switched to English
- fix animation of bridge destruction during battle
- fix the smoke animation when demolishing a castle building during battle
- improve Adventure Map rendering performance
- fix multiline word splitting for short phrases with a long first word
- fix position of left barbarian's captain quarters part
- reset the cursor position at the start of 'human turn'
- add an option to toggle screen scaling type
- recreate the original rainbow animation during battle
- fix Scenario Info window elements
- improve hexagon shading during battle
- add Danish language option and font
- improve rendering speed with software cursor rendering
- fix French and Italian characters not being shown with their assets
- set the minimum supported version to Android 5.1
- introduce AI Scout role
- fix fullscreen mode with DPI higher than 100% on Windows
- fix multi-monitor fullscreen support on Windows
- update Bulgarian Translation
- add Android installation and usage documentation
- fix the scenario info dialog position
- generate resizable buttons for both interfaces
- fix inability to toggle V-Sync option dynamically
- do not show resolution dialog on handheld devices on the first startup
- add mouse right click simulation on touchscreen devices
- fix cursor being too small for certain resolutions
- disable Adventure Map scrolling for handheld devices by default
- change battlefield hexagon generation to match the original
- make fullscreen mode as a default state for Android devices
- implement all troops transfer between armies within castle dialog
- scroll Adventure Map with mouse left button pressed
- use parabolic catapult projectile flight trajectory
- update credits page
- always show the Ultimate Artifact behind one of the last four central pieces of the puzzle
- update captain's mana on map load and when building the Captain's Quarters
- remove and integrate the rest of experimental options
- always center text when a maximum width is provided
- fix UI elements for the unhired hero popup window
- update Ballista and Turrets damage information when they are destroyed
- correctly reflect the change of fullscreen mode in the graphics settings dialog when it was toggled using a hotkey
version 0.9.21 (12 November 2022)
- fix audio playback issues on Windows OSes
- do not show any hero status for AI heroes
- add hotkeys for moving armies between heroes
- update the Norwegian translation
- fix monster upgrade cost formula
- reset AI hero meeting flag every time if hero's strength has changed
- add missing alliance conditions for the Succession Wars campaign last scenarios
- add small optimizations for the pathfinding algorithm
- fix incorrect evaluation of army strength where hero's abilities should not be taken into account
- fix handicap income calculation
- add right click quick info in more dialogs for hero and castle captain
- fix possible assertion hit for campaign scenario info dialog
- Luck / Morale related objects are now reset after meeting / battle for AI heroes
- add a separate graphics options window
- make more contrast for player objects on the minimap
- do not override hero or castle selection focus on a game load
- change language selection window to support many languages
- improve the combat log's use of plural forms
- draw the correct arrows for the paths on the adventure map
- rework the troops arrangement mechanics for the castle defense
- fix catapult's boulder animation
- update position for text in difficulty selection dialog
- add CP1252 French quotation marks
- clear the kingdom's visited objects according to their lifetime, even if this kingdom has already been vanquished
- update AI logic for monster distribution and recruitment
- do not increase the number of upgraded creatures on Week Of/Month Of basic creatures
- generate new MAX/MIN buttons for other languages
- add Czech language option in game and add fonts
- fix the troop splitting logic
- include project's resource files into Android packages
- translate language names in native language
- add proper CP1250 font
- update French translation
- do not waste time to get useless monsters for an AI army
- add audio support for Android devices
- take Magic Book into account while visiting a castle by an AI hero
- avoid using armies with 1 monster for AI heroes
- lock the screen orientation to landscape for Android devices
- fix campaign score sorting issue
- fix an issue when kingdom overview scrollbar does not not remember last position
- fix terrain colors on the minimap
- memorize selected Scenario in Scenario Selection dialog
- do not overwrite default platform's soundfonts if none is included into the package
- update Hungarian translation
- add Hungarian language option and font replacements
- fix the shade used for mountains and trees
- fix UI elements position in Select Scenario dialog
- fix hero's fight cursor offset
- fix heroes position on battle screen
- add Android compilation
- update Russian translation
- redraw the castle's resource panel when a hero purchases the spellbook
- add Dutch font and language option
- update language dependent resources while changing language
- update Bulgarian Translation
- fix the Week Of / Month Of logic
- update Belarusian translation
- fix button font generation for original buttons
version 0.9.20 (10 October 2022)
- add Russian and French button translations
- update the Norwegian translation
- recalculate the hero's path when the hero was selected with the mouse
- fix stopped music in events of quickly closing dialogs with internal music
- add proper logic for artifact exchange between AI heroes
- add Dutch translation