This package contains information for User Agents to ensure they expose consistent intrinsic values for all WebXR XRInputSource
objects. For each hardware device, this information currently includes:
- The profile id
- The ordered list of fallback profile ids as specified in the WebXR Device API
- The allowable
XRInputSource.handedness
values - The component layouts for each
handedness
value - The component responsible for causing
select
,selectstart
, andselectend
events to fire - The presence of a non-null
XRInputSource.gamepad
. When non-null:- The appropriate
Gamepad.mapping
value - The relationship between physical hardware components (e.g. trigger, squeeze, button, touchpad, and thumbstick) to indices in the
XRInputSource.gamepad.buttons
array. - The relationship between physical touchpads and thumbsticks to indices in the
XRInputSource.gamepad.axes
array.
- The appropriate
To reserve a new vendor prefix, submit a pull request that adds the vendor to the list in the in the vendor prefixes section of this document.
First ensure that the desired vendor prefix has been reserved, and then add a profile JSON file that represents the new device in the prefix's subfolder. This file must conform with the schema and the package must build successfully before submitting a pull request. If adding an associated 3D asset in the same pull request, please also follow the instructions in the asset package.
Bugs with existing profiles can be filed using this issue template. New profiles should added via pull requests to ensure the fastest turnaround.
In general, this package should be built and tested from the root of the repository using the following command:
npm run test
To build just this package without running tests, invoke the following command from the root of the repository:
npm run build -- --scope @webxr-input-profiles/registry
See the LICENSE.md.
In most cases is it not necessary to install this package. It is only intended for use by User Agents and as an input to the assets package build. However, when necessary, the package can be installed from npm by the following command.
npm install @webxr-input-profiles/registry.
Each profile has a unique id that must begin with a generic or vendor prefix as described in the WebXR Device API. Profile JSON files are found in './profiles/[prefix] folders.
The "generic" prefix is reserved for all profiles not associated with a specific vendor
The following prefixes are reserved for companies with XR hardware
- google - Google
- hp - Hewlett-Packard
- htc - HTC
- magicleap - Magic Leap
- microsoft - Microsoft Corp
- oculus - Oculus
- samsung - Samsung
- valve - Valve Corporation
- pico - Pico Interactive
- yvr - YVR
Profiles are required to have a profileId
that uniquely identifies the profile and must conform to the format specified by the WebXR Device API. A profileId
cannot be changed once added to the registry; if changes are necessary a new profileId
must be defined. Profiles are also required to have a fallbackProfileIds
array containing profile ids defined in the registry that are considered acceptable fallback substitutes for the profile. The contents of this array may be modified after the profile has been added to the repository, however changes should be avoided if at all possible due to the potential for conformance mismatches. Profiles with the generic
prefix may leave the fallbackProfileIds
array empty. All other profiles must have at least one fallback profile id, and the last entry in the array must have the generic
vendor prefix.
For example
{
"profileId" : "vendorprefix-profileId",
"fallbackProfileIds" : ["vendorprefix-otherProfileId", "generic-trigger"]
}
The XRInputSource.profiles
array is comprised of these two properties; the profileId
is the first element followed by the elements in the fallbackProfileIds
property.
In some cases an input source may have been identified by a non-standard profile id in the past or in some user agents. These can be listed in the deprecatedProfileIds
array, which will cause those ids to be associated with the correct profile and assets so that user agents advertising the non-standard id still provide users with the right resources.
{
"profileId" : "vendorprefix-profileid",
"deprecatedProfileIds" : ["vendorprefix-oldprofileid"]
}
User agents should always prefer reporting the standard profile ids, and should not intentionally report deprecated ids, even as a fallback profile. User agents that currently report a deprecated profile id should make an effort to change to the standard profile id instead.
Profiles are required to have a layouts
property which contains the layouts for each supported handedness
. The layouts
property must have one, and only one, of the following arrangements of keys to be considered valid:
none
left
andright
left
andright
andnone
left-right
left-right
andnone
left-right-none
For example:
{
"layouts": {
"none" : {},
"left-right": {}
}
}
Each layout is required to have a components
property which contains information about all the individual parts of an XRInputSource
. Components are comprised of a key which uniquely identifies them and a type which describes their behavior. Component keys must not contain spaces at the beginning or end. Currently, the valid types are: trigger
, squeeze
, touchpad
, thumbstick
, and button
Each layout is also required to have a selectComponentId
property which refers to an entry in the components
object. This component will cause the WebXR select
, selectStart
, and selectEnd
events to fire.
For example:
{
"layouts": {
"left-right": {
"selectComponentId": "my-hardware-trigger-name",
"components": {
"my-hardware-trigger-name": { "type": "trigger" },
"my-hardware-touchpad-name": { "type": "touchpad" }
}
}
}
}
If an XRInputSource
will have a non-null XRInputSource.gamepad
, the profile must contain information which allows all User Agents to report identical data in Gamepad.mapping
, Gamepad.buttons
, and Gamepad.axes
. These details are enumerated in the layout's gamepad
property.
The gamepad.mapping
string must follow the rules laid out in the WebXR Gamepads Module. The gamepad.buttons
property is an array which matches index-for-index with the web platform's Gamepad.buttons
array. Each index contains either null or the id of the component from which the data must be populated. The gamepad.axes
property is an array which matches index-for-index with the web platform's Gamepad.axes
array. Each index contains either null or the combination of component id and axis from which the data must be populated.
For example:
{
"layouts": {
"left-right": {
"components": {
"my-hardware-trigger-name": { "type": "trigger" },
"my-hardware-touchpad-name": { "type": "touchpad" }
},
"gamepad" : {
"mapping" : "xr-standard",
"buttons" : [
"my-hardware-trigger-name",
null,
"my-hardware-touchpad-name"
],
"axes" : [
{ "componentId": "my-hardware-touchpad-name", "axis":"xAxis"},
{ "componentId": "my-hardware-touchpad-name", "axis":"yAxis"}
]
}
}
}
}