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rev cave fake object #217

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GeniuSKilleR95 opened this issue Oct 6, 2023 · 3 comments
Open

rev cave fake object #217

GeniuSKilleR95 opened this issue Oct 6, 2023 · 3 comments

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@GeniuSKilleR95
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none interactive object
account just stand still failing to walk deep in the cave
account tile ( 3193,10119 )
image

[01:02:48] [Walker Engine] Randomize(3192,10106,0) -> (3194,10104,0)
[01:02:49] [Walker Engine] Randomize(3189,10113,0) -> (3190,10112,0)
[01:02:51] [Walker Engine] Randomize(3189,10119,0) -> (3183,10116,0)
[01:02:53] [Walker Engine] Randomize(3187,10125,0) -> (3193,10119,0)
[01:02:58] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ]
[01:02:58] [Walker Engine] Handling Object...
[01:02:58] [Object Handler] Detected:
[01:02:58] [Walker Engine] Failed attempt on action.
[01:02:59] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ]
[01:02:59] [Walker Engine] Handling Object...
[01:02:59] [Object Handler] Detected:
[01:02:59] [Walker Engine] Failed attempt on action.
[01:03:01] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ]
[01:03:01] [Walker Engine] Handling Object...
[01:03:01] [Object Handler] Detected:
[01:03:01] [Walker Engine] Failed attempt on action.
[01:03:03] [Walker Engine] Too many failed attempts
[01:03:03] [Walker Engine] We are less than 10 tiles away from the start tile; skipping teleports.
[01:03:03] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ]
[01:03:03] [Walker Engine] Handling Object...
[01:03:03] [Object Handler] Detected:
[01:03:03] [Walker Engine] Failed attempt on action.
[01:03:04] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ]
[01:03:04] [Walker Engine] Handling Object...
[01:03:04] [Object Handler] Detected:
[01:03:04] [Walker Engine] Failed attempt on action.
[01:03:07] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ]
[01:03:07] [Walker Engine] Handling Object...
[01:03:07] [Object Handler] Detected:
[01:03:07] [Walker Engine] Failed attempt on action.
[01:03:09] [Walker Engine] Too many failed attempts

@GeniuSKilleR95
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another one
none interactive object
account tile ( 3194, 10135)
account just stand still failing to walk deep in the cave

image

[01:50:26] [Walker Engine] Randomize(3187,10118,0) -> (3189,10117,0)
[01:50:28] [Walker Engine] Randomize(3187,10125,0) -> (3186,10121,0)
[01:50:31] [Walker Engine] Randomize(3193,10135,0) -> (3194,10134,0)
[01:50:34] [Walker Engine] Randomize(3193,10141,0) -> (3194,10135,0)
[01:50:38] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ]
[01:50:38] [Walker Engine] Handling Object...
[01:50:38] [Object Handler] Detected:
[01:50:38] [Walker Engine] Failed attempt on action.
[01:50:39] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ]
[01:50:39] [Walker Engine] Handling Object...
[01:50:39] [Object Handler] Detected:
[01:50:39] [Walker Engine] Failed attempt on action.
[01:50:41] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ]
[01:50:41] [Walker Engine] Handling Object...
[01:50:41] [Object Handler] Detected:
[01:50:41] [Walker Engine] Failed attempt on action.
[01:50:44] [Walker Engine] Too many failed attempts
[01:50:44] [Walker Engine] We are less than 10 tiles away from the start tile; skipping teleports.
[01:50:44] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ]
[01:50:44] [Walker Engine] Handling Object...
[01:50:44] [Object Handler] Detected:
[01:50:44] [Walker Engine] Failed attempt on action.
[01:50:46] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ]

@FALSkills
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All 4 tiles in question here are unblocked in terms of collision - this means that the TRiBot client is returning faulty collision for those tiles. A client restart would likely fix this issue. This will need to be investigated by the TRiBot dev team if it is to be fixed. Can you please report it to them?

@GeniuSKilleR95
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will do ty

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