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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "CanvasLayer",
"class": "BlockingDialogBox",
"language": "GDScript",
"path": "res://addons/blocking_dialog_box/blocking_dialog_box.gd"
}, {
"base": "CanvasLayer",
"class": "BlockingInputBox",
"language": "GDScript",
"path": "res://addons/blocking_dialog_box/blocking_input_box.gd"
}, {
"base": "CanvasLayer",
"class": "BlockingListSelection",
"language": "GDScript",
"path": "res://addons/blocking_dialog_box/blocking_list_selection.gd"
} ]
_global_script_class_icons={
"BlockingDialogBox": "",
"BlockingInputBox": "",
"BlockingListSelection": ""
}
[application]
config/name="menu-gui"
run/main_scene="res://demo/Main.tscn"
[display]
window/size/width=512
window/size/height=512
window/size/resizable=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "blocking_dialog_box" )
[input]
interact={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false