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I'm just curious, but why not just an API to negotiate ping to a specific peer?
Ideally without needing to negotiate the answer/offer first! I want to tell users the best servers (peers) by ping on a world list before they connect.
I currently do this with an HTTP call, which has overhead and isn't representative of p2p ping.
I want this because I want to tell my players why their latency is bad.
It looks hairy, but doable. Not sure what the API will be.
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