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sceneLayer.h
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sceneLayer.h
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#ifndef _sceneLayer_H
#define _sceneLayer_H
/** This file is part of comment
*
* File: sceneLayer.h
* Created: 13. 02. 2009
* Author: Jonathan Verner <[email protected]>
* License: GPL v2 or later
*
* Copyright (C) 2010 Jonathan Verner <[email protected]>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include <QtCore/QObject>
#include <QtCore/QList>
class QGraphicsScene;
class QGraphicsItem;
class sceneLayer : public QObject {
Q_OBJECT
protected:
QGraphicsScene *scene;
QList< QGraphicsItem *> items;
QList< bool > reference;
int cItem;
int zVal;
public:
sceneLayer( QGraphicsScene *scene);
void setZValue(int zVal);
void addItem( QGraphicsItem *item, bool addToScene = true );
QGraphicsItem *currentItem();
public slots:
void advanceCurrentItem( int i = 1 );
void hide();
void show();
void clear();
};
#endif /* _sceneLayer_H */