You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug:
As soon as I import the 'Addons' folder in the FileSystem my debugger get few errors.
Errors:
`
res://addons/TerrainPlugin/Shader/VisualShaderNodeNoisePerlin2D.gd:63 - Parse Error: The function signature doesn't match the parent. Parent signature is "_get_global_code(Shader.Mode) -> String".
res://addons/TerrainPlugin/Shader/VisualShaderNodeNoisePerlin2D.gd:111 - Parse Error: The function signature doesn't match the parent. Parent signature is "_get_code(Array[String], Array[String], Shader.Mode, VisualShader.Type) -> String".
No loader found for resource: res://addons/TerrainPlugin/TerrainPlugin.cs.`
Desktop:
OS: Windows 10
Additional context:
I'm using Godot 4.1
The text was updated successfully, but these errors were encountered:
Describe the bug:
As soon as I import the 'Addons' folder in the FileSystem my debugger get few errors.
Errors:
`
Desktop:
OS: Windows 10
Additional context:
I'm using Godot 4.1
The text was updated successfully, but these errors were encountered: