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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "Admob",
"language": "GDScript",
"path": "res://admob-lib/admob.gd"
} ]
_global_script_class_icons={
"Admob": "res://admob-lib/icon.png"
}
[android]
modules="org/godotengine/godot/GodotAdMob"
[application]
config/name="circle_jump"
run/main_scene="res://Main.tscn"
config/icon="res://cj_icon_64.png"
config/quit_on_go_back=false
[autoload]
settings="*res://settings.gd"
[debug]
gdscript/warnings/unused_argument=false
[display]
window/size/width=480
window/size/height=854
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false