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EnemyBullet.tscn
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EnemyBullet.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://EnemyBullet.gd" type="Script" id=1]
[ext_resource path="res://art/beams.png" type="Texture" id=2]
[sub_resource type="CapsuleShape2D" id=1]
custom_solver_bias = 0.0
radius = 3.19376
height = 17.0685
[node name="EnemyBullet" type="Area2D"]
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
rotation = 1.5708
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 37, 53, 20, 36 )
_sections_unfolded = [ "Region", "Transform" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
_sections_unfolded = [ "Transform" ]
[node name="Visibility" type="VisibilityNotifier2D" parent="."]
rect = Rect2( -10, -10, 20, 20 )
[connection signal="area_entered" from="." to="." method="_on_EnemyBullet_area_entered"]